Ejemplo n.º 1
0
    private int CalcCurrentIndex(SceneConfig.ColliderInfo item)
    {
        var x = Mathf.CeilToInt(item.Pos.x / COLLIDER_CAP_LENGTH);

        x = Mathf.Clamp(x, -COLLIDER_CAP_X_COUNT, COLLIDER_CAP_X_COUNT);
        var z = Mathf.CeilToInt(item.Pos.z / COLLIDER_CAP_LENGTH);

        z = Mathf.Clamp(z, -COLLIDER_CAP_Z_COUNT, COLLIDER_CAP_Z_COUNT);
        var index = (x + COLLIDER_CAP_X_COUNT) * (COLLIDER_CAP_Z_COUNT * 2 + 1) + (z + COLLIDER_CAP_Z_COUNT);

        return(index);
    }
Ejemplo n.º 2
0
    private void LoadBoxCollider(SceneConfig.ColliderInfo colliderInfo, int index, int innerIndex, string colliderName)
    {
        BoxCollider colliderObj = GetBoxCollider();

        colliderObj.transform.parent           = _ColiderRootTran;
        colliderObj.transform.localPosition    = colliderInfo.Pos;
        colliderObj.transform.localEulerAngles = colliderInfo.Rot;
        colliderObj.transform.localScale       = colliderInfo.Scale;
        colliderObj.center           = colliderInfo.Center;
        colliderObj.size             = colliderInfo.Size;
        colliderObj.gameObject.layer = colliderInfo.Layer;
#if UNITY_EDITOR
        colliderObj.name = colliderName;
#endif
    }