Ejemplo n.º 1
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        /// <summary>
        /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
        /// or a different, to get a brand new scene with new shared region modules.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <returns></returns>
        public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
        {
            Console.WriteLine("Setting up test scene {0}", name);

            // We must set up a console otherwise setup of some modules may fail
            MainConsole.Instance = new MockConsole("TEST PROMPT");

            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");

            regInfo.RegionName = name;
            regInfo.RegionID   = id;

            AgentCircuitManager       acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService();

            ISimulationDataService simDataService    = OpenSim.Server.Base.ServerUtils.LoadPlugin <ISimulationDataService>("OpenSim.Tests.Common.dll", null);
            IEstateDataService     estateDataService = null;
            IConfigSource          configSource      = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);

            IRegionModule godsModule = new GodsModule();

            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);

            LocalAssetServicesConnector assetService = StartAssetService(testScene, cache);

            StartAuthenticationService(testScene);
            LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);

            StartGridService(testScene);
            LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
            LocalPresenceServicesConnector    presenceService    = StartPresenceService(testScene);

            inventoryService.PostInitialise();
            assetService.PostInitialise();
            userAccountService.PostInitialise();
            presenceService.PostInitialise();

            testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();

            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");

            testScene.RegionInfo.EstateSettings = new EstateSettings();
            testScene.LoginsDisabled            = false;
            testScene.RegisterRegionWithGrid();

            return(testScene);
        }
Ejemplo n.º 2
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 public TestScene(
     RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
     SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
     IConfigSource config, string simulatorVersion)
     : base(regInfo, authen, physicsScene, sceneGridService, simDataService, estateDataService,
            config, simulatorVersion)
 {
 }
Ejemplo n.º 3
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        protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager)
        {
            SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);

            return(new Scene(
                       regionInfo, m_commsManager, sceneGridService,
                       storageManager, m_moduleLoader, m_configSettings.PhysicalPrim,
                       m_configSettings.See_into_region_from_neighbor, m_config.Source));
        }
 public TestScene(
     RegionInfo regInfo, AgentCircuitManager authen,
     SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
     ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
     bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
     : base(regInfo, authen, sceneGridService, simDataService, estateDataService, moduleLoader,
            dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
 {
 }
        protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
                                             IEstateDataService estateDataService, AgentCircuitManager circuitManager)
        {
            SceneCommunicationService sceneGridService = new SceneCommunicationService();

            return(new Scene(
                       regionInfo, circuitManager, sceneGridService,
                       simDataService, estateDataService, m_moduleLoader, false, m_configSettings.PhysicalPrim,
                       m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version));
        }
Ejemplo n.º 6
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        protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
                                             IEstateDataService estateDataService, AgentCircuitManager circuitManager)
        {
            SceneCommunicationService sceneGridService = new SceneCommunicationService();

            return(new Scene(
                       regionInfo, circuitManager, sceneGridService,
                       simDataService, estateDataService,
                       Config, m_version));
        }
Ejemplo n.º 7
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        public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
                       CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
                       StorageManager storeManager,
                       ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
                       bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
            : base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
                   dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
        {
            m_log.Info("[HGScene]: Starting HGScene.");
            m_assMapper = new HGAssetMapper(this);

            EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
        }
Ejemplo n.º 8
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        public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
                       CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
                       StorageManager storeManager,
                       ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
                       bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
            : base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
                   dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
        {
            m_log.Info("[HGScene]: Starting HGScene.");
            m_assMapper = new HGAssetMapper(this);

            EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
        }
Ejemplo n.º 9
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        protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
                                             IEstateDataService estateDataService, AgentCircuitManager circuitManager)
        {
            Vector3      regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
            PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);

            SceneCommunicationService sceneGridService = new SceneCommunicationService();

            return(new Scene(
                       regionInfo, circuitManager, physicsScene, sceneGridService,
                       simDataService, estateDataService,
                       Config, m_version));
        }
Ejemplo n.º 10
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        protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
                                             IEstateDataService estateDataService, AgentCircuitManager circuitManager)
        {
            if (m_log.IsDebugEnabled)
            {
                m_log.DebugFormat("{0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
            }

            SceneCommunicationService sceneGridService = new SceneCommunicationService();

            return(new Scene(
                       regionInfo, circuitManager, sceneGridService,
                       simDataService, estateDataService,
                       Config, m_version));
        }
Ejemplo n.º 11
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        protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
        {
            bool hgrid = ConfigSource.Source.Configs["Startup"].GetBoolean("hypergrid", false);

            if (hgrid)
            {
                return HGCommands.CreateScene(regionInfo, circuitManager, m_commsManager, storageManager, m_moduleLoader, m_configSettings, m_config, m_version);
            }

            SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);

            return new Scene(
                regionInfo, circuitManager, m_commsManager, sceneGridService,
                storageManager, m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim,
                m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
        }
Ejemplo n.º 12
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        /// <summary>
        /// Set up a test scene
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <param name="startServices">Start associated threads for the services used by the scene</param>
        /// <returns></returns>
        public static TestScene SetupScene(
            string name, UUID id, uint x, uint y, TestCommunicationsManager cm, bool startServices)
        {
            Console.WriteLine("Setting up test scene {0}", name);

            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");

            regInfo.RegionName = name;
            regInfo.RegionID   = id;

            AgentCircuitManager       acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService(cm);

            StorageManager sm           = new StorageManager("OpenSim.Data.Null.dll", "", "");
            IConfigSource  configSource = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null);

            IRegionModule capsModule = new CapabilitiesModule();

            capsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(capsModule.Name, capsModule);

            IRegionModule godsModule = new GodsModule();

            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);

            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel();
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();

            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");

            if (startServices)
            {
                cm.StartServices();
            }

            return(testScene);
        }
Ejemplo n.º 13
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        public static Scene CreateScene(ushort httpPort, uint xloc, uint yloc)
        {
            //2130706433 = 127.0.0.1
            BaseHttpServer server       = new BaseHttpServer(httpPort, new System.Net.IPAddress(2130706433));
            var            commsManager = new OpenSim.Framework.Communications.CommunicationsManager(new OpenSim.Framework.NetworkServersInfo(), server,
                                                                                                     new AssetCache(), new LibraryRootFolder(".", "Library"));
            var gridSvc    = new SceneCommunicationService(commsManager);
            var regionInfo = new OpenSim.Framework.RegionInfo(xloc, yloc,
                                                              new System.Net.IPEndPoint(new System.Net.IPAddress(2130706433), 9001),
                                                              "localhost");

            var restComms = new RESTInterregionComms();

            gridSvc.UnitTest_SetCommsOut(restComms);
            Scene scene = new Scene(regionInfo, commsManager, gridSvc);

            restComms.Initialize_Unittest(scene);

            server.Start();



            return(scene);
        }
Ejemplo n.º 14
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        /// <summary>
        /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
        /// or a different, to get a brand new scene with new shared region modules.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
        /// <returns></returns>
        public static TestScene SetupScene(
            string name, UUID id, uint x, uint y, String realServices)
        {
            bool newScene = false;

            Console.WriteLine("Setting up test scene {0}", name);

            // REFACTORING PROBLEM!
            //// If cm is the same as our last commsManager used, this means the tester wants to link
            //// regions. In this case, don't use the sameshared region modules and dont initialize them again.
            //// Also, no need to start another MainServer and MainConsole instance.
            //if (cm == null || cm != commsManager)
            //{
            //    System.Console.WriteLine("Starting a brand new scene");
            //    newScene = true;
            MainConsole.Instance = new MockConsole("TEST PROMPT");
            //    MainServer.Instance = new BaseHttpServer(980);
            //    commsManager = cm;
            //}

            // We must set up a console otherwise setup of some modules may fail
            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");

            regInfo.RegionName = name;
            regInfo.RegionID   = id;

            AgentCircuitManager       acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService();

            ISimulationDataService simDataService    = OpenSim.Server.Base.ServerUtils.LoadPlugin <ISimulationDataService>("OpenSim.Tests.Common.dll", null);
            IEstateDataService     estateDataService = null;
            IConfigSource          configSource      = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);

            INonSharedRegionModule capsModule = new CapabilitiesModule();

            capsModule.Initialise(new IniConfigSource());
            testScene.AddRegionModule(capsModule.Name, capsModule);
            capsModule.AddRegion(testScene);

            IRegionModule godsModule = new GodsModule();

            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);
            realServices = realServices.ToLower();
            // IConfigSource config = new IniConfigSource();

            // If we have a brand new scene, need to initialize shared region modules
            if ((m_assetService == null && m_inventoryService == null) || newScene)
            {
                if (realServices.Contains("asset"))
                {
                    StartAssetService(testScene, true);
                }
                else
                {
                    StartAssetService(testScene, false);
                }

                // For now, always started a 'real' authentication service
                StartAuthenticationService(testScene, true);

                if (realServices.Contains("inventory"))
                {
                    StartInventoryService(testScene, true);
                }
                else
                {
                    StartInventoryService(testScene, false);
                }

                StartGridService(testScene, true);
                StartUserAccountService(testScene);
                StartPresenceService(testScene);
            }
            // If not, make sure the shared module gets references to this new scene
            else
            {
                m_assetService.AddRegion(testScene);
                m_assetService.RegionLoaded(testScene);
                m_inventoryService.AddRegion(testScene);
                m_inventoryService.RegionLoaded(testScene);
                m_userAccountService.AddRegion(testScene);
                m_userAccountService.RegionLoaded(testScene);
                m_presenceService.AddRegion(testScene);
                m_presenceService.RegionLoaded(testScene);
            }

            m_inventoryService.PostInitialise();
            m_assetService.PostInitialise();
            m_userAccountService.PostInitialise();
            m_presenceService.PostInitialise();
            testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();

            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "MarchingCubes", "ZeroMesher", new IniConfigSource(), "test");

            // It's really not a good idea to use static variables as they carry over between tests, leading to
            // problems that are extremely hard to debug.  Really, these static fields need to be eliminated -
            // tests using multiple regions that need to share modules need to find another solution.
            m_assetService       = null;
            m_inventoryService   = null;
            m_gridService        = null;
            m_userAccountService = null;
            m_presenceService    = null;

            testScene.RegionInfo.EstateSettings = new EstateSettings();
            testScene.LoginsDisabled            = false;

            return(testScene);
        }
Ejemplo n.º 15
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        /// <summary>
        /// Set up a scene.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="configSource"></param>
        /// <returns></returns>
        public TestScene SetupScene(
            string name, UUID id, uint x, uint y, IConfigSource configSource)
        {
            Console.WriteLine("Setting up test scene {0}", name);

            // We must set up a console otherwise setup of some modules may fail
            MainConsole.Instance = new MockConsole();

            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");

            regInfo.RegionName = name;
            regInfo.RegionID   = id;

            SceneCommunicationService scs = new SceneCommunicationService();

            TestScene testScene = new TestScene(
                regInfo, m_acm, scs, m_simDataService, m_estateDataService, configSource, null);

            INonSharedRegionModule godsModule = new GodsModule();

            godsModule.Initialise(new IniConfigSource());
            godsModule.AddRegion(testScene);

            // Add scene to services
            m_assetService.AddRegion(testScene);

            if (m_cache != null)
            {
                m_cache.AddRegion(testScene);
                m_cache.RegionLoaded(testScene);
                testScene.AddRegionModule(m_cache.Name, m_cache);
            }

            m_assetService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_assetService.Name, m_assetService);

            m_authenticationService.AddRegion(testScene);
            m_authenticationService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_authenticationService.Name, m_authenticationService);

            m_inventoryService.AddRegion(testScene);
            m_inventoryService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_inventoryService.Name, m_inventoryService);

            m_gridService.AddRegion(testScene);
            m_gridService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_gridService.Name, m_gridService);

            m_userAccountService.AddRegion(testScene);
            m_userAccountService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);

            m_presenceService.AddRegion(testScene);
            m_presenceService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_presenceService.Name, m_presenceService);

            testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();

            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");

            testScene.RegionInfo.EstateSettings = new EstateSettings();
            testScene.LoginsEnabled             = true;
            testScene.RegisterRegionWithGrid();

            SceneManager.Add(testScene);

            return(testScene);
        }