public async void OnClicked() { if (isClicked) { return; } isClicked = true; bgm.Stop(); soundManager.MakeDecisionSound(); await UniRx.Async.UniTask.Delay(500); SceneChangeManager.ChangePlayScene(stageKind); }
public async void OnClicked() { if (isClicked) { return; } isClicked = true; bgm.Stop(); soundManager.MakeDecisionSound(); await UniRx.Async.UniTask.Delay(500); SceneChangeManager.ChangePlayScene(stageKind); }