Ejemplo n.º 1
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        public CarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base()
        {
            SelectedItem = 0;
            Rotating     = false;

            _selectorRotation = 0.0f;
            _targetRotation   = _selectorRotation;
            _carouselDisabled = false;

            _items            = new List <ICarouselDialogItem>();
            _registerObject   = registrationHandler;
            _unregisterObject = unregistrationHandler;

            RotationSpeedInDegrees = Default_Rotation_Speed_In_Degrees;

            AButtonPressedValue = "Select";
            BButtonPressedValue = "Back";
            XButtonPressedValue = "";
            YButtonPressedValue = "";

            DPadMessageText    = Default_DPad_Message_Text;
            DPadMessageYOffset = Default_DPad_Message_Y_Offset;

            _defaultButtonCaption = "";
            _cancelButtonCaption  = "Back";
        }
Ejemplo n.º 2
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        public CharacterSelectionCarouselDialog(
            Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            _boxCaption = Translator.Translation("Select Character");

            TopYWhenActive   = Top_Y_When_Active;
            TopYWhenInactive = Definitions.Back_Buffer_Height;

            AddButton("Back", new Vector2(300.0f, 325), Button.ButtonIcon.B, Color.Red, 0.6f);
            AddButton("Edit", new Vector2(Definitions.Back_Buffer_Center.X, 325), Button.ButtonIcon.Y, Color.Gold, 0.6f);
            AddButton("Select", new Vector2(1300.0f, 325), Button.ButtonIcon.A, Color.LawnGreen, 0.6f);

            YButtonPressedValue = "Edit";
        }
        public CharacterSelectionCarouselDialog(
            Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            _boxCaption = Translator.Translation("Select Character");

            TopYWhenActive   = Top_Y_When_Active;
            TopYWhenInactive = Definitions.Back_Buffer_Height;

            AddButton("Back", new Vector2(350.0f, 325), Button.ButtonIcon.Back, Color.Red, 0.6f);
            AddButton("Edit", new Vector2(Definitions.Back_Buffer_Center.X, 325), Button.ButtonIcon.Options, Color.Gold, 0.6f);
            AddButton("Select", new Vector2(1250.0f, 325), Button.ButtonIcon.Tick, Color.LawnGreen, 0.6f);

            _nonSpinButtonCaptions.Add("Edit");

            _defaultButtonCaption = "Select";
            _activeButtonCaption  = "Select";
            _cancelButtonCaption  = "Back";
        }
Ejemplo n.º 4
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        public CarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base()
        {
            SelectedItem = 0;
            Rotating = false;

            _selectorRotation = 0.0f;
            _targetRotation = _selectorRotation;

            _items = new List<ICarouselDialogItem>();
            _registerObject = registrationHandler;
            _unregisterObject = unregistrationHandler;

            _nonSpinButtonCaptions = new List<string>();
            _nonSpinButtonCaptions.Add("Back");
            _nonSpinButtonCaptions.Add("Select");
            _buttonSoundEffectOverrides = new Dictionary<string, string>();

            _captionsForButtonsNotActivatedByGamepadStartButton = new List<string>();

            RotationSpeedInDegrees = Default_Rotation_Speed_In_Degrees;
        }
Ejemplo n.º 5
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        public CarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base()
        {
            SelectedItem = 0;
            Rotating     = false;

            _selectorRotation = 0.0f;
            _targetRotation   = _selectorRotation;

            _items            = new List <ICarouselDialogItem>();
            _registerObject   = registrationHandler;
            _unregisterObject = unregistrationHandler;

            _nonSpinButtonCaptions = new List <string>();
            _nonSpinButtonCaptions.Add("Back");
            _nonSpinButtonCaptions.Add("Select");
            _buttonSoundEffectOverrides = new Dictionary <string, string>();

            _captionsForButtonsNotActivatedByGamepadStartButton = new List <string>();

            RotationSpeedInDegrees = Default_Rotation_Speed_In_Degrees;
        }
Ejemplo n.º 6
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        public CourseSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            _boxCaption = Translator.Translation("Select Course");

            Height           = Dialog_Height;
            TopYWhenInactive = Definitions.Back_Buffer_Height;
            CarouselCenter   = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii    = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);

            DPadMessageYOffset = 230.0f;

            registrationHandler(this);

            InputSources = new List <InputProcessorBase>();
            InputSources.Add(null);
            InputSources.Add(null);
        }
        public CourseSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            _boxCaption = Translator.Translation("Select Course");

            Height           = Dialog_Height;
            TopYWhenInactive = Definitions.Back_Buffer_Height;
            CarouselCenter   = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii    = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);

            SetupButtonLinkagesAndDefaultValues();

            registrationHandler(this);
        }
        public RaceCharacterSelectionCarouselDialog(SelectionButtonHandler sceneButtonHandler,
                                                    Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            _sendButtonActionToScene = sceneButtonHandler;

            AddButton("Back", new Vector2(Definitions.Left_Button_Column_X, 325), Button.ButtonIcon.B, Color.Red, 0.7f);
            AddButton("Select", new Vector2(Definitions.Right_Button_Column_X, 325), Button.ButtonIcon.A, Color.LawnGreen, 0.7f);

            Height = Race_Character_Selection_Dialog_Height;

            InputSources.Add(null);
        }
Ejemplo n.º 9
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        public ComponentSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            Height            = Dialog_Height;
            TopYWhenActive    = Definitions.Back_Buffer_Height - Dialog_Height;
            CarouselCenter    = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii     = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
            _itemRenderDepths = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
            _itemScales       = new Range(Minimum_Item_Scale, Maximum_Item_Scale);

            AddIconButton("previous", new Vector2(Definitions.Back_Buffer_Center.X - 450, 175), Button.ButtonIcon.Previous, Color.DodgerBlue);
            AddIconButton("next", new Vector2(Definitions.Back_Buffer_Center.X + 450, 175), Button.ButtonIcon.Next, Color.DodgerBlue);

            AddButton("Select", new Vector2(Definitions.Right_Button_Column_X, 325), Button.ButtonIcon.Tick, Color.LawnGreen, 0.7f);
            AddButton("Back", new Vector2(Definitions.Left_Button_Column_X, 325), Button.ButtonIcon.Back, Color.Red, 0.7f);

            ActionButtonPressHandler = HandleActionButtonPress;
            TopYWhenInactive         = Definitions.Back_Buffer_Height;

            SetupButtonLinkagesAndDefaultValues();

            registrationHandler(this);
        }
Ejemplo n.º 10
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        public ComponentSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            Height            = Dialog_Height;
            TopYWhenActive    = (Definitions.Back_Buffer_Height * (1.0f - Data.Profile.Settings.DisplaySafeAreaFraction)) - (Dialog_Height + Bottom_Margin);
            CarouselCenter    = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii     = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
            _itemRenderDepths = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
            _itemScales       = new Range(Minimum_Item_Scale, Maximum_Item_Scale);

            AddButton("Select", new Vector2(Definitions.Right_Button_Column_X, 360), Button.ButtonIcon.A, Color.LawnGreen, 0.7f);
            AddButton("Back", new Vector2(Definitions.Left_Button_Column_X, 360), Button.ButtonIcon.B, Color.Red, 0.7f);

            ActionButtonPressHandler = HandleActionButtonPress;
            TopYWhenInactive         = Definitions.Back_Buffer_Height;

            registrationHandler(this);
        }
        public AvatarSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            ActionButtonPressHandler = SelectionHandler;

            Height            = Dialog_Height;
            CarouselCenter    = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii     = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
            _itemRenderDepths = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
            _itemScales       = new Range(Minimum_Item_Scale, Maximum_Item_Scale);

            registrationHandler(this);
        }
Ejemplo n.º 12
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        public PlayerOneAvatarCarousel(SelectionButtonHandler sceneButtonHandler,
                                       Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(sceneButtonHandler, registrationHandler, unregistrationHandler)
        {
            _boxCaption = Translator.Translation("Player One Select Character");

            TopYWhenActive   = Dialog_Margin;
            TopYWhenInactive = -Dialog_Height;
        }
        public PlayerTwoAvatarCarousel(SelectionButtonHandler sceneButtonHandler,
                                       Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(sceneButtonHandler, registrationHandler, unregistrationHandler)
        {
            _boxCaption = Translator.Translation("Player Two Select Character");

            TopYWhenActive   = Definitions.Back_Buffer_Height - (Dialog_Height + Dialog_Margin);
            TopYWhenInactive = Definitions.Back_Buffer_Height;
        }
Ejemplo n.º 14
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        public StorePurchaseDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            Height            = Purchase_Dialog_Height;
            TopYWhenActive    = Definitions.Back_Buffer_Height - (Purchase_Dialog_Height + Bopscotch.Scenes.NonGame.StoreScene.Dialog_Margin);
            CarouselCenter    = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii     = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
            _itemRenderDepths = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
            _itemScales       = new Range(Minimum_Item_Scale, Maximum_Item_Scale);

            AddIconButton("previous", new Vector2(Definitions.Back_Buffer_Center.X - 450, 175), Button.ButtonIcon.Previous, Color.DodgerBlue);
            AddIconButton("next", new Vector2(Definitions.Back_Buffer_Center.X + 450, 175), Button.ButtonIcon.Next, Color.DodgerBlue);

            AddButton("Back", new Vector2(Definitions.Left_Button_Column_X, 400), Button.ButtonIcon.Back, Color.DodgerBlue, 0.7f);
            AddButton("Buy", new Vector2(Definitions.Right_Button_Column_X, 400), Button.ButtonIcon.Tick, Color.Orange, 0.7f);

            _nonSpinButtonCaptions.Add("Buy");

            ActionButtonPressHandler = HandleActionButtonPress;
            TopYWhenInactive         = Definitions.Back_Buffer_Height;

            SetupButtonLinkagesAndDefaultValues();

            registrationHandler(this);

            _textTransitionTimer = new Timer("");
            GlobalTimerController.GlobalTimer.RegisterUpdateCallback(_textTransitionTimer.Tick);
            _textTransitionTimer.NextActionDuration = 1;
            _textTint = Color.White;

            _font = Game1.Instance.Content.Load <SpriteFont>("Fonts\\arial");
        }
Ejemplo n.º 15
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        public SurvivalStartCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            _boxCaption = Translator.Translation("Select Area and Level");

            Height           = Dialog_Height;
            TopYWhenActive   = 300;
            TopYWhenInactive = Definitions.Back_Buffer_Height;
            CarouselCenter   = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii    = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);

            _captionsForButtonsNotActivatedByGamepadStartButton.Add("Back");
        }
        public AreaSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            RotationSpeedInDegrees = Rotation_Speed_In_Degrees;
            _itemRenderDepths      = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
            _itemScales            = new Range(Minimum_Item_Scale, Maximum_Item_Scale);

            CreateButtons();

            ActionButtonPressHandler = HandleNonSpinButtonAction;

            _textTransitionTimer = new Timer("");
            GlobalTimerController.GlobalTimer.RegisterUpdateCallback(_textTransitionTimer.Tick);
            _textTransitionTimer.NextActionDuration = 1;

            _textTint = Color.White;
        }
        public AvatarSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            ActionButtonPressHandler = SelectionHandler;

            Height            = Dialog_Height;
            CarouselCenter    = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii     = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
            _itemRenderDepths = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
            _itemScales       = new Range(Minimum_Item_Scale, Maximum_Item_Scale);

            _captionsForButtonsNotActivatedByGamepadStartButton.Add("Back");

            AddIconButton("previous", new Vector2(Definitions.Back_Buffer_Center.X - 450, 175), Button.ButtonIcon.Previous, Color.DodgerBlue);
            AddIconButton("next", new Vector2(Definitions.Back_Buffer_Center.X + 450, 175), Button.ButtonIcon.Next, Color.DodgerBlue);

            registrationHandler(this);
        }
Ejemplo n.º 18
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        public AvatarSelectionCarouselDialog(InputProcessorBase inputProcessor, RaceStartScene.AvatarSelectionButtonHandler sceneButtonHandler,
                                             Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            ActionButtonPressHandler = SelectionHandler;
            InputSources.Add(inputProcessor);

            Height            = Dialog_Height;
            CarouselCenter    = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii     = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
            _itemRenderDepths = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
            _itemScales       = new Range(Minimum_Item_Scale, Maximum_Item_Scale);

            _inputProcessor          = inputProcessor;
            _sendButtonActionToScene = sceneButtonHandler;
            _captionsForButtonsNotActivatedByGamepadStartButton.Add("Back");

            AddIconButton("previous", new Vector2(Definitions.Back_Buffer_Center.X - 450, 175), Button.ButtonIcon.Previous, Color.DodgerBlue);
            AddIconButton("next", new Vector2(Definitions.Back_Buffer_Center.X + 450, 175), Button.ButtonIcon.Next, Color.DodgerBlue);

            AddButton("Back", new Vector2(Definitions.Left_Button_Column_X, 325), Button.ButtonIcon.Back, Color.DodgerBlue, 0.7f);
            AddButton("Select", new Vector2(Definitions.Right_Button_Column_X, 325), Button.ButtonIcon.Play, Color.LawnGreen, 0.7f);

            SetupButtonLinkagesAndDefaultValues();

            registrationHandler(this);
        }
        public AreaSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
            : base(registrationHandler, unregistrationHandler)
        {
            _boxCaption = Translator.Translation("Select Course");

            Height                 = Dialog_Height;
            TopYWhenInactive       = Definitions.Back_Buffer_Height;
            CarouselCenter         = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
            CarouselRadii          = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
            RotationSpeedInDegrees = Rotation_Speed_In_Degrees;
            _itemRenderDepths      = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
            _itemScales            = new Range(Minimum_Item_Scale, Maximum_Item_Scale);

            InputSources.Add(KeyboardInputProcessor.CreateForPlayerOne());
            InputSources.Add(KeyboardInputProcessor.CreateForPlayerTwo());

            AddIconButton("previous", new Vector2(Definitions.Back_Buffer_Center.X - 450, 305), Button.ButtonIcon.Previous, Color.DodgerBlue);
            AddIconButton("next", new Vector2(Definitions.Back_Buffer_Center.X + 450, 305), Button.ButtonIcon.Next, Color.DodgerBlue);

            AddButton("Back", new Vector2(Definitions.Left_Button_Column_X, 625), Button.ButtonIcon.Back, Color.DodgerBlue, 0.7f);
            AddButton("Select", new Vector2(Definitions.Right_Button_Column_X, 625), Button.ButtonIcon.Play, Color.LawnGreen, 0.7f);

            SetupButtonLinkagesAndDefaultValues();

            registrationHandler(this);

            _cancelButtonCaption = "Back";
        }