private void EvaluateDodgeBulletScenario(GameState currGameState, GameSituation gameSituation)
        {
            Scenario scenario = new ScenarioToDodgeABullet(currGameState, gameSituation, YourPlayerIndex);

            ScenarioEvaluator.EvaluateScenario(scenario);

            /* NB: There is no need to choose moves as well.
             * This will already be done while evaluating the scenario,
             * since there aren't alternative strategies to choose from,
             * so no MinMax is needed.
             */
        }
        private void EvaluateScenarioOfDodgingBullets(GameState currGameState, GameSituation gameSituation)
        {
            Scenario scenario = new ScenarioToDodgeABullet(currGameState, gameSituation, YourPlayerIndex);

            ScenarioEvaluator.EvaluateScenarioAndChooseMoves(scenario, YourPlayerIndex);
        }