private IEnumerator StartLevelCountdown()
    {
        _startLevelCountdown.text = "3";
        yield return(new WaitForSeconds(1.0f));

        _startLevelCountdown.text = "2";
        yield return(new WaitForSeconds(1.0f));

        _startLevelCountdown.text = "1";
        yield return(new WaitForSeconds(1.0f));

        _startLevelCountdown.text = "GO!";
        yield return(new WaitForSeconds(1.0f));

        _controlsPanel.SetActive(true);
        _startLevelPanel.SetActive(false);
        _topPanel.SetActive(true);
        _sceneController.StartLevel();
        yield return(null);
    }