Ejemplo n.º 1
0
		static void ParseScaleTimeline (Skeleton skeleton, ScaleTimeline timeline, AnimationClip clip) {
			var boneData = skeleton.Data.Bones.Items[timeline.BoneIndex];
			var bone = skeleton.Bones.Items[timeline.BoneIndex];

			AnimationCurve xCurve = new AnimationCurve();
			AnimationCurve yCurve = new AnimationCurve();
			AnimationCurve zCurve = new AnimationCurve();

			float endTime = timeline.Frames[(timeline.FrameCount * 3) - 3];

			float currentTime = timeline.Frames[0];

			List<Keyframe> xKeys = new List<Keyframe>();
			List<Keyframe> yKeys = new List<Keyframe>();

			xKeys.Add(new Keyframe(timeline.Frames[0], timeline.Frames[1] * boneData.ScaleX, 0, 0));
			yKeys.Add(new Keyframe(timeline.Frames[0], timeline.Frames[2] * boneData.ScaleY, 0, 0));

			int listIndex = 1;
			int frameIndex = 1;
			int f = 3;
			float[] frames = timeline.Frames;
			skeleton.SetToSetupPose();
			float lastTime = 0;
			while (currentTime < endTime) {
				int pIndex = listIndex - 1;
				float curveType = timeline.GetCurveType(frameIndex - 1);

				if (curveType == 0) {
					//linear
					Keyframe px = xKeys[pIndex];
					Keyframe py = yKeys[pIndex];

					float time = frames[f];
					float x = frames[f + 1] * boneData.ScaleX;
					float y = frames[f + 2] * boneData.ScaleY;

					float xOut = (x - px.value) / (time - px.time);
					float yOut = (y - py.value) / (time - py.time);

					px.outTangent = xOut;
					py.outTangent = yOut;

					xKeys.Add(new Keyframe(time, x, xOut, 0));
					yKeys.Add(new Keyframe(time, y, yOut, 0));

					xKeys[pIndex] = px;
					yKeys[pIndex] = py;

					currentTime = time;

					timeline.Apply(skeleton, lastTime, currentTime, null, 1, MixBlend.Setup, MixDirection.In);

					lastTime = time;
					listIndex++;
				} else if (curveType == 1) {
					//stepped
					Keyframe px = xKeys[pIndex];
					Keyframe py = yKeys[pIndex];

					float time = frames[f];
					float x = frames[f + 1] * boneData.ScaleX;
					float y = frames[f + 2] * boneData.ScaleY;

					float xOut = float.PositiveInfinity;
					float yOut = float.PositiveInfinity;

					px.outTangent = xOut;
					py.outTangent = yOut;

					xKeys.Add(new Keyframe(time, x, xOut, 0));
					yKeys.Add(new Keyframe(time, y, yOut, 0));

					xKeys[pIndex] = px;
					yKeys[pIndex] = py;

					currentTime = time;

					timeline.Apply(skeleton, lastTime, currentTime, null, 1, MixBlend.Setup, MixDirection.In);

					lastTime = time;
					listIndex++;
				} else if (curveType == 2) {
					//bezier
					Keyframe px = xKeys[pIndex];
					Keyframe py = yKeys[pIndex];

					float time = frames[f];

					int steps = Mathf.FloorToInt((time - px.time) / BakeIncrement);

					for (int i = 1; i <= steps; i++) {
						currentTime += BakeIncrement;
						if (i == steps)
							currentTime = time;

						timeline.Apply(skeleton, lastTime, currentTime, null, 1, MixBlend.Setup, MixDirection.In);

						px = xKeys[listIndex - 1];
						py = yKeys[listIndex - 1];

						float xOut = (bone.ScaleX - px.value) / (currentTime - px.time);
						float yOut = (bone.ScaleY - py.value) / (currentTime - py.time);

						px.outTangent = xOut;
						py.outTangent = yOut;

						xKeys.Add(new Keyframe(currentTime, bone.ScaleX, xOut, 0));
						yKeys.Add(new Keyframe(currentTime, bone.ScaleY, yOut, 0));

						xKeys[listIndex - 1] = px;
						yKeys[listIndex - 1] = py;

						listIndex++;
						lastTime = currentTime;
					}
				}

				frameIndex++;
				f += 3;
			}

			xCurve = EnsureCurveKeyCount(new AnimationCurve(xKeys.ToArray()));
			yCurve = EnsureCurveKeyCount(new AnimationCurve(yKeys.ToArray()));

			string path = GetPath(boneData);
			string propertyName = "localScale";

			clip.SetCurve(path, typeof(Transform), propertyName + ".x", xCurve);
			clip.SetCurve(path, typeof(Transform), propertyName + ".y", yCurve);
			clip.SetCurve(path, typeof(Transform), propertyName + ".z", zCurve);
		}
Ejemplo n.º 2
0
        private void ReadAnimation(String name, Stream input, SkeletonData skeletonData)
        {
            var   timelines = new ExposedList <Timeline>();
            float scale     = Scale;
            float duration  = 0;

            // Slot timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                int slotIndex = ReadVarint(input, true);
                for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
                {
                    int timelineType = input.ReadByte();
                    int frameCount   = ReadVarint(input, true);
                    switch (timelineType)
                    {
                    case SLOT_ATTACHMENT: {
                        AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
                        timeline.slotIndex = slotIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadString(input));
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount - 1]);
                        break;
                    }

                    case SLOT_COLOR: {
                        ColorTimeline timeline = new ColorTimeline(frameCount);
                        timeline.slotIndex = slotIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            float time  = ReadFloat(input);
                            int   color = ReadInt(input);
                            float r     = ((color & 0xff000000) >> 24) / 255f;
                            float g     = ((color & 0x00ff0000) >> 16) / 255f;
                            float b     = ((color & 0x0000ff00) >> 8) / 255f;
                            float a     = ((color & 0x000000ff)) / 255f;
                            timeline.SetFrame(frameIndex, time, r, g, b, a);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * ColorTimeline.ENTRIES]);
                        break;
                    }

                    case SLOT_TWO_COLOR: {
                        TwoColorTimeline timeline = new TwoColorTimeline(frameCount);
                        timeline.slotIndex = slotIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            float time   = ReadFloat(input);
                            int   color  = ReadInt(input);
                            float r      = ((color & 0xff000000) >> 24) / 255f;
                            float g      = ((color & 0x00ff0000) >> 16) / 255f;
                            float b      = ((color & 0x0000ff00) >> 8) / 255f;
                            float a      = ((color & 0x000000ff)) / 255f;
                            int   color2 = ReadInt(input);                                   // 0x00rrggbb
                            float r2     = ((color2 & 0x00ff0000) >> 16) / 255f;
                            float g2     = ((color2 & 0x0000ff00) >> 8) / 255f;
                            float b2     = ((color2 & 0x000000ff)) / 255f;

                            timeline.SetFrame(frameIndex, time, r, g, b, a, r2, g2, b2);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TwoColorTimeline.ENTRIES]);
                        break;
                    }
                    }
                }
            }

            // Bone timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                int boneIndex = ReadVarint(input, true);
                for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
                {
                    int timelineType = input.ReadByte();
                    int frameCount   = ReadVarint(input, true);
                    switch (timelineType)
                    {
                    case BONE_ROTATE: {
                        RotateTimeline timeline = new RotateTimeline(frameCount);
                        timeline.boneIndex = boneIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input));
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[(frameCount - 1) * RotateTimeline.ENTRIES]);
                        break;
                    }

                    case BONE_TRANSLATE:
                    case BONE_SCALE:
                    case BONE_SHEAR: {
                        TranslateTimeline timeline;
                        float             timelineScale = 1;
                        if (timelineType == BONE_SCALE)
                        {
                            timeline = new ScaleTimeline(frameCount);
                        }
                        else if (timelineType == BONE_SHEAR)
                        {
                            timeline = new ShearTimeline(frameCount);
                        }
                        else
                        {
                            timeline      = new TranslateTimeline(frameCount);
                            timelineScale = scale;
                        }
                        timeline.boneIndex = boneIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale, ReadFloat(input)
                                              * timelineScale);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[(frameCount - 1) * TranslateTimeline.ENTRIES]);
                        break;
                    }
                    }
                }
            }

            // IK timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                int index      = ReadVarint(input, true);
                int frameCount = ReadVarint(input, true);
                IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount)
                {
                    ikConstraintIndex = index
                };
                for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                {
                    timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadSByte(input), ReadBoolean(input), ReadBoolean(input));
                    if (frameIndex < frameCount - 1)
                    {
                        ReadCurve(input, frameIndex, timeline);
                    }
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[(frameCount - 1) * IkConstraintTimeline.ENTRIES]);
            }

            // Transform constraint timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                int index      = ReadVarint(input, true);
                int frameCount = ReadVarint(input, true);
                TransformConstraintTimeline timeline = new TransformConstraintTimeline(frameCount);
                timeline.transformConstraintIndex = index;
                for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                {
                    timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input));
                    if (frameIndex < frameCount - 1)
                    {
                        ReadCurve(input, frameIndex, timeline);
                    }
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[(frameCount - 1) * TransformConstraintTimeline.ENTRIES]);
            }

            // Path constraint timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                int index = ReadVarint(input, true);
                PathConstraintData data = skeletonData.pathConstraints.Items[index];
                for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
                {
                    int timelineType = ReadSByte(input);
                    int frameCount   = ReadVarint(input, true);
                    switch (timelineType)
                    {
                    case PATH_POSITION:
                    case PATH_SPACING: {
                        PathConstraintPositionTimeline timeline;
                        float timelineScale = 1;
                        if (timelineType == PATH_SPACING)
                        {
                            timeline = new PathConstraintSpacingTimeline(frameCount);
                            if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed)
                            {
                                timelineScale = scale;
                            }
                        }
                        else
                        {
                            timeline = new PathConstraintPositionTimeline(frameCount);
                            if (data.positionMode == PositionMode.Fixed)
                            {
                                timelineScale = scale;
                            }
                        }
                        timeline.pathConstraintIndex = index;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[(frameCount - 1) * PathConstraintPositionTimeline.ENTRIES]);
                        break;
                    }

                    case PATH_MIX: {
                        PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(frameCount);
                        timeline.pathConstraintIndex = index;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadFloat(input));
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[(frameCount - 1) * PathConstraintMixTimeline.ENTRIES]);
                        break;
                    }
                    }
                }
            }

            // Deform timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                Skin skin = skeletonData.skins.Items[ReadVarint(input, true)];
                for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
                {
                    int slotIndex = ReadVarint(input, true);
                    for (int iii = 0, nnn = ReadVarint(input, true); iii < nnn; iii++)
                    {
                        VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, ReadString(input));
                        bool             weighted   = attachment.bones != null;
                        float[]          vertices   = attachment.vertices;
                        int deformLength            = weighted ? vertices.Length / 3 * 2 : vertices.Length;

                        int            frameCount = ReadVarint(input, true);
                        DeformTimeline timeline   = new DeformTimeline(frameCount);
                        timeline.slotIndex  = slotIndex;
                        timeline.attachment = attachment;

                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            float   time = ReadFloat(input);
                            float[] deform;
                            int     end = ReadVarint(input, true);
                            if (end == 0)
                            {
                                deform = weighted ? new float[deformLength] : vertices;
                            }
                            else
                            {
                                deform = new float[deformLength];
                                int start = ReadVarint(input, true);
                                end += start;
                                if (scale == 1)
                                {
                                    for (int v = start; v < end; v++)
                                    {
                                        deform[v] = ReadFloat(input);
                                    }
                                }
                                else
                                {
                                    for (int v = start; v < end; v++)
                                    {
                                        deform[v] = ReadFloat(input) * scale;
                                    }
                                }
                                if (!weighted)
                                {
                                    for (int v = 0, vn = deform.Length; v < vn; v++)
                                    {
                                        deform[v] += vertices[v];
                                    }
                                }
                            }

                            timeline.SetFrame(frameIndex, time, deform);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount - 1]);
                    }
                }
            }

            // Draw order timeline.
            int drawOrderCount = ReadVarint(input, true);

            if (drawOrderCount > 0)
            {
                DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
                int slotCount = skeletonData.slots.Count;
                for (int i = 0; i < drawOrderCount; i++)
                {
                    float time        = ReadFloat(input);
                    int   offsetCount = ReadVarint(input, true);
                    int[] drawOrder   = new int[slotCount];
                    for (int ii = slotCount - 1; ii >= 0; ii--)
                    {
                        drawOrder[ii] = -1;
                    }
                    int[] unchanged = new int[slotCount - offsetCount];
                    int   originalIndex = 0, unchangedIndex = 0;
                    for (int ii = 0; ii < offsetCount; ii++)
                    {
                        int slotIndex = ReadVarint(input, true);
                        // Collect unchanged items.
                        while (originalIndex != slotIndex)
                        {
                            unchanged[unchangedIndex++] = originalIndex++;
                        }
                        // Set changed items.
                        drawOrder[originalIndex + ReadVarint(input, true)] = originalIndex++;
                    }
                    // Collect remaining unchanged items.
                    while (originalIndex < slotCount)
                    {
                        unchanged[unchangedIndex++] = originalIndex++;
                    }
                    // Fill in unchanged items.
                    for (int ii = slotCount - 1; ii >= 0; ii--)
                    {
                        if (drawOrder[ii] == -1)
                        {
                            drawOrder[ii] = unchanged[--unchangedIndex];
                        }
                    }
                    timeline.SetFrame(i, time, drawOrder);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[drawOrderCount - 1]);
            }

            // Event timeline.
            int eventCount = ReadVarint(input, true);

            if (eventCount > 0)
            {
                EventTimeline timeline = new EventTimeline(eventCount);
                for (int i = 0; i < eventCount; i++)
                {
                    float     time      = ReadFloat(input);
                    EventData eventData = skeletonData.events.Items[ReadVarint(input, true)];
                    Event     e         = new Event(time, eventData)
                    {
                        Int    = ReadVarint(input, false),
                        Float  = ReadFloat(input),
                        String = ReadBoolean(input) ? ReadString(input) : eventData.String
                    };
                    if (e.data.AudioPath != null)
                    {
                        e.volume  = ReadFloat(input);
                        e.balance = ReadFloat(input);
                    }
                    timeline.SetFrame(i, e);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[eventCount - 1]);
            }

            timelines.TrimExcess();
            skeletonData.animations.Add(new Animation(name, timelines, duration));
        }
Ejemplo n.º 3
0
    void readAnimation(string name, SkeletonData skeletonData)
    {
        List <Timeline> timelines = new List <Timeline>();
        float           scale     = 1;
        float           duration  = 0;

        //Slot timelines
        for (int i = 0, n = ReadInt(); i < n; i++)
        {
            int slotIndex = ReadInt();
            for (int ii = 0, nn = ReadInt(); ii < nn; ii++)
            {
                int timelineType = Read();
                int frameCount   = ReadInt();
                switch (timelineType)
                {
                case TIMELINE_COLOR:
                {
                    ColorTimeline timeline = new ColorTimeline(frameCount);
                    timeline.slotIndex = slotIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                    {
                        float time = ReadFloat();
                        m_tempColor = ReadColor();                          //Color

                        timeline.setFrame(frameIndex, time, m_tempColor.r, m_tempColor.g, m_tempColor.b, m_tempColor.a);
                        if (frameIndex < frameCount - 1)
                        {
                            readCurve(frameIndex, timeline);
                        }
                    }
                    timelines.Add(timeline);
                    duration = Mathf.Max(duration, timeline.Frames[frameCount * 5 - 5]);
                    break;
                }

                case TIMELINE_ATTACHMENT:
                {
                    AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
                    timeline.slotIndex = slotIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                    {
                        timeline.setFrame(frameIndex, ReadFloat(), ReadString());
                    }
                    timelines.Add(timeline);
                    duration = Mathf.Max(duration, timeline.Frames[frameCount - 1]);
                    break;
                }
                }
            }
        }

        //Bone timelines
        for (int i = 0, n = ReadInt(); i < n; i++)
        {
            int boneIndex = ReadInt();
            for (int ii = 0, nn = ReadInt(); ii < nn; ii++)
            {
                int timelineType = Read();
                int frameCount   = ReadInt();
                switch (timelineType)
                {
                case TIMELINE_ROTATE: {
                    RotateTimeline timeline = new RotateTimeline(frameCount);
                    timeline.boneIndex = boneIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                    {
                        timeline.SetFrame(frameIndex, ReadFloat(), ReadFloat());
                        if (frameIndex < frameCount - 1)
                        {
                            readCurve(frameIndex, timeline);
                        }
                    }
                    timelines.Add(timeline);
                    duration = Mathf.Max(duration, timeline.Frames[frameCount * 2 - 2]);
                    break;
                }

                case TIMELINE_TRANSLATE:
                case TIMELINE_SCALE:
                {
                    TranslateTimeline timeline;
                    float             timelineScale = 1;
                    if (timelineType == TIMELINE_SCALE)
                    {
                        timeline = new ScaleTimeline(frameCount);
                    }
                    else
                    {
                        timeline      = new TranslateTimeline(frameCount);
                        timelineScale = scale;
                    }
                    timeline.boneIndex = boneIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                    {
                        timeline.SetFrame(frameIndex, ReadFloat(), ReadFloat() * timelineScale, ReadFloat()
                                          * timelineScale);
                        if (frameIndex < frameCount - 1)
                        {
                            readCurve(frameIndex, timeline);
                        }
                    }
                    timelines.Add(timeline);
                    duration = Mathf.Max(duration, timeline.Frames[frameCount * 3 - 3]);
                    break;
                }
                }
            }
        }

        //FFD timelines
        for (int i = 0, n = ReadInt(); i < n; i++)
        {
            Skin skin = skeletonData.skins[ReadInt() + 1];
            for (int ii = 0, nn = ReadInt(); ii < nn; ii++)
            {
                int slotIndex = ReadInt();
                for (int iii = 0, nnn = ReadInt(); iii < nnn; iii++)
                {
                    Attachment  attachment = skin.GetAttachment(slotIndex, ReadString());
                    int         frameCount = ReadInt();
                    FFDTimeline timeline   = new FFDTimeline(frameCount);
                    timeline.slotIndex  = slotIndex;
                    timeline.attachment = attachment;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                    {
                        float time = ReadFloat();

                        float[] vertices;
                        int     vertexCount;
                        if (attachment.GetType() == typeof(MeshAttachment))
                        {
                            vertexCount = ((MeshAttachment)attachment).vertices.Length;
                        }
                        else
                        {
                            vertexCount = ((SkinnedMeshAttachment)attachment).weights.Length / 3 * 2;
                        }

                        int end = ReadInt();
                        if (end == 0)
                        {
                            if (attachment.GetType() == typeof(MeshAttachment))
                            {
                                vertices = ((MeshAttachment)attachment).vertices;
                            }
                            else
                            {
                                vertices = new float[vertexCount];
                            }
                        }
                        else
                        {
                            vertices = new float[vertexCount];
                            int start = ReadInt();
                            end += start;
                            if (scale == 1)
                            {
                                for (int v = start; v < end; v++)
                                {
                                    vertices[v] = ReadFloat();
                                }
                            }
                            else
                            {
                                for (int v = start; v < end; v++)
                                {
                                    vertices[v] = ReadFloat() * scale;
                                }
                            }
                            if (attachment.GetType() == typeof(MeshAttachment))
                            {
                                float[] meshVertices = ((MeshAttachment)attachment).vertices;
                                for (int v = 0, vn = vertices.Length; v < vn; v++)
                                {
                                    vertices[v] += meshVertices[v];
                                }
                            }
                        }
                        timeline.setFrame(frameIndex, time, vertices);
                        if (frameIndex < frameCount - 1)
                        {
                            readCurve(frameIndex, timeline);
                        }
                    }
                    timelines.Add(timeline);
                    duration = Mathf.Max(duration, timeline.Frames[frameCount - 1]);
                }
            }
        }

        //Draw order timeline
        int drawOrderCount = ReadInt();

        if (drawOrderCount > 0)
        {
            DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
            int slotCount = skeletonData.slots.Count;
            for (int i = 0; i < drawOrderCount; i++)
            {
                int   offsetCount = ReadInt();
                int[] drawOrder   = new int[slotCount];
                for (int ii = slotCount - 1; ii >= 0; ii--)
                {
                    drawOrder[ii] = -1;
                }
                int[] unchanged = new int[slotCount - offsetCount];
                int   originalIndex = 0, unchangedIndex = 0;
                for (int ii = 0; ii < offsetCount; ii++)
                {
                    int slotIndex = ReadInt();
                    // Collect unchanged items.
                    while (originalIndex != slotIndex)
                    {
                        unchanged[unchangedIndex++] = originalIndex++;
                    }
                    // Set changed items.
                    drawOrder[originalIndex + ReadInt()] = originalIndex++;
                }
                // Collect remaining unchanged items.
                while (originalIndex < slotCount)
                {
                    unchanged[unchangedIndex++] = originalIndex++;
                }
                // Fill in unchanged items.
                for (int ii = slotCount - 1; ii >= 0; ii--)
                {
                    if (drawOrder[ii] == -1)
                    {
                        drawOrder[ii] = unchanged[--unchangedIndex];
                    }
                }
                timeline.setFrame(i, ReadFloat(), drawOrder);
            }
            timelines.Add(timeline);
            duration = Mathf.Max(duration, timeline.Frames[drawOrderCount - 1]);
        }

        //Event timeline
        int eventCount = ReadInt();

        if (eventCount > 0)
        {
            EventTimeline timeline = new EventTimeline(eventCount);
            for (int i = 0; i < eventCount; i++)
            {
                float       time      = ReadFloat();
                EventData   eventData = skeletonData.events[ReadInt()];
                Spine.Event event1    = new Spine.Event(eventData);
                event1.Int    = ReadInt(false);
                event1.Float  = ReadFloat();
                event1.String = ReadBoolean() ? ReadString() : eventData.String;
                timeline.setFrame(i, time, event1);
            }
            timelines.Add(timeline);
            duration = Mathf.Max(duration, timeline.Frames[eventCount - 1]);
        }

        timelines.TrimExcess();
        skeletonData.AddAnimation(new Spine.Animation(name, timelines, duration));
    }
        private ITimeline ReadAnimationScaleTimeline(JArray jsonTimelineList, int boneIndex)
        {
            var scaleTimeline = new ScaleTimeline(jsonTimelineList.Count);

            PopulateAnimationTranslationScaleTimeline(scaleTimeline, jsonTimelineList, boneIndex, 1);

            return scaleTimeline;
        }