//public Texture splashArt; /* * static float boxX = Screen.width/4.0f; * static float boxY = Screen.height/2.0f; * static float boxHeight = 250.0f; * static float boxWidth = 200.0f; * static float buttX = boxX = 20.0f; * static float buttWidth = 200.0f; */ // Use this for initialization void Start() { // When the main level loads, check if there are any save files. If there are, // then enable the Load Game button, populate the list of save files in the UI, // and set Load Game to be the default selection instead of New Game saves = Saves.getSaveFiles(); populateSaves(); enableLoadButton(); }