public static void LoadGame() { PlayerData data = SavegameManager.ReadGame(); if (data != null) { SceneManager.LoadScene(data.levelName); newGame = false; } }
private void LoadPlayer() { PlayerData data = SavegameManager.ReadGame(); SetGemsCount(data.gemsCount); state.Hp = data.health; Vector3 position = new Vector3(data.position[0], data.position[1], data.position[2]); player.transform.position = position; CleanPlayerPath(); newGame = true; }