Ejemplo n.º 1
0
        public static Event GetEvent(this Map map, uint x, uint y, Savegame savegame)
        {
            var  mapEventId  = map.Type == MapType.Map2D ? map.Tiles[x, y].MapEventId : map.Blocks[x, y].MapEventId;
            bool hasMapEvent = mapEventId != 0 && savegame.IsEventActive(map.Index, mapEventId - 1);

            if (!hasMapEvent)
            {
                return(null);
            }

            return(map.EventList[(int)mapEventId - 1]);
        }
Ejemplo n.º 2
0
        public static bool TriggerEvents(this Map map, Game game, EventTrigger trigger,
                                         uint x, uint y, uint ticks, Savegame savegame, out bool hasMapEvent, Func <Event, bool> filter = null)
        {
            var mapEventId = map.Type == MapType.Map2D ? map.Tiles[x, y].MapEventId : map.Blocks[x, y].MapEventId;

            hasMapEvent = mapEventId != 0 && savegame.IsEventActive(map.Index, mapEventId - 1);

            if (!hasMapEvent)
            {
                return(false);
            }

            var @event = map.EventList[(int)mapEventId - 1];

            if (filter != null && !filter(@event))
            {
                return(false);
            }

            if (trigger == EventTrigger.Move && LastMapEventIndexMap == map.Index && LastMapEventIndex == mapEventId)
            {
                var ev = @event;

                while (ev?.Type == EventType.Condition ||
                       ev?.Type == EventType.Dice100Roll)
                {
                    ev = ev.Next;
                }

                // avoid triggering the same event twice, but only for some events
                if (ev != null &&
                    ev.Type != EventType.Teleport &&
                    ev.Type != EventType.Chest &&
                    ev.Type != EventType.Door &&
                    ev.Type != EventType.EnterPlace &&
                    ev.Type != EventType.RemoveBuffs &&
                    ev.Type != EventType.Riddlemouth &&
                    (map.Type == MapType.Map3D || ev.Type != EventType.Trap))
                {
                    return(false);
                }
            }

            LastMapEventIndexMap = map.Index;
            LastMapEventIndex    = mapEventId;

            return(map.TriggerEventChain(game, trigger, x, y, ticks, @event));
        }