public void LoadSkin() { SkinData sD = SaveSystemSkins.LoadSkins(); unlockedSkins[1] = sD.unlockedSkins; unlockedSkins[2] = sD.unlockedSkins2; unlockedSkins[3] = sD.unlockedSkins3; unlockedSkins[4] = sD.unlockedSkins4; }
public void SaveSkin() { SaveSystemSkins.SaveSkins(this); Debug.Log("w"); }