public void LoadCoins() { CoinData sD = SaveSystemCoins.LoadPlayer(); Coins = sD.coins; }
public void SaveCoins() { SaveSystemCoins.SavePlayer(this); }
public void LoadCoins() { CoinData sD = SaveSystemCoins.LoadPlayer(); Coins = sD.coins; }
public void SaveCoins() { SaveSystemCoins.SavePlayer(this); }