//call if study is over public static void CloseIfOpen() { if (_instance != null) { _instance._sw.Close(); Debug.Log("Finished Record_Questionnaire"); _instance = null; } }
public IEnumerator CreatePreQuestionnaire() { //Wait for 60 seconds or break with Keypress TableText.text = ""; print("Vorfragebogen"); float elapsedTime = 45.0f; while (elapsedTime > 0.0f) { elapsedTime -= Time.deltaTime; TableText.text = "Make yourself familiar with your new hands \n " + Mathf.Round(elapsedTime); if (Input.GetKeyDown(KeyCode.Escape)) { elapsedTime = 0.0f; } else { yield return(null); } } TableText.text = ""; _objects.TableTop.GetComponent <Questionnaire>().SetActiveQ(true, _objects.PreFrage); _objects.PreFrage.GetComponent <CreateQuestionnaire>().CreateQuestions(); while (Variables.IsConfirmPREPressed == false) { yield return(null); } if (Variables.IsConfirmPREPressed) { SaveQuestionnaire.SaveCollecter(SaveQuestionnaire.QuestionnaireType.Pre); // _objects.TableTop.GetComponent<Questionnaire>().SaveQuestionnaire(); _objects.TableTop.GetComponent <Questionnaire>().SetActiveQ(false, _objects.PreFrage); Variables.isTrialActive = true; Variables.IsConfirmPREPressed = false; } }
private static void Save(int questionID, int r) { if (_instance == null) { _instance = new SaveQuestionnaire(); } string output = ""; var subjectId = Variables.UserId; var time = Variables.GetCurrentUnixTimestampMillis(); var questionId = questionID; var rating = r; var currentHandGameObject = _instance._objects.HandController.GetComponent <GetHandMovement>().GetCurrentHand().name; var displacement = currentHandGameObject.Split('_')[3]; var texture = currentHandGameObject.Split('_')[4]; output += subjectId + CsvSeparator + time + CsvSeparator + questionId + CsvSeparator + rating + CsvSeparator + displacement + CsvSeparator + texture + CsvSeparator + currentHandGameObject; _instance._sw.Write(output + "\r\n"); _instance._sw.Flush(); }
private IEnumerator Delay() { yield return(new WaitForSeconds(0.1f)); foreach (var g in Variables.ButtonNames) { Destroy(g); } Variables.LastRoundFailed = false; Variables.Count = 1; Variables.NextIndex = 0; Variables.Times.Clear(); Variables.Round = (Variables.Round + 1) % (Variables.AmountOfRounds); if (Variables.Round == 0) { //Close last HandData save SaveHandPosition.closeIfOpen(); Variables.isTrialActive = false; //Wait after last trial and show timer float elapsedTime = 5.0f; while (elapsedTime > 0.0f) { elapsedTime -= Time.deltaTime; TableText.text = "End of Task \n " + Mathf.Round(elapsedTime); if (Input.GetKeyDown(KeyCode.Escape)) { elapsedTime = 0.0f; } else { yield return(null); } } TableText.text = ""; _objects.TableTop.GetComponent <Questionnaire>().SetActiveQ(true, _objects.Fragebogen); _objects.Fragebogen.GetComponent <CreateQuestionnaire>().CreateQuestions(); while (Variables.IsConfirmPressed == false) { yield return(null); } if (Variables.IsConfirmPressed) { SaveQuestionnaire.SaveCollecter(SaveQuestionnaire.QuestionnaireType.Post); _objects.TableTop.GetComponent <Questionnaire>().SetActiveQ(false, _objects.Fragebogen); Variables.IsConfirmPressed = false; print("Trial: " + Variables.Trial + " von " + Variables.AmountOfTrials); if (Variables.Trial == Variables.AmountOfTrials - 1) { float endTime = 120.0f; while (endTime > 0.0f) { endTime -= Time.deltaTime; TableText.text = "End of Study \n Thanks for participating!"; if (Input.GetKeyDown(KeyCode.Escape)) { endTime = 0.0f; } else { yield return(null); } } TableText.text = ""; } Variables.Trial++; SaveClickData._repetitionDict.Clear(); _objects.Buttons.GetComponent <Setup>().ShuffleList(Variables.UserId, Variables.Trial); _objects.HandController.GetComponent <GetHandMovement>().NextHand(); yield return(StartCoroutine(CreatePreQuestionnaire())); } } Debug.Log("Round: " + Variables.Round + " von " + Variables.AmountOfRounds); yield return(new WaitForSeconds(1)); Setup.SetupInstance.CreateButtons(); }
public void OnApplicationQuit() { SaveClickData.closeIfOpen(); SaveQuestionnaire.CloseIfOpen(); SaveHandPosition.closeIfOpen(); }