Ejemplo n.º 1
0
    /*
     * Loads a new chunk from file with tiles and objects at desired position
     */
    public void LoadChunkAt(int x, int y)
    {
        if (!chunks.ContainsKey(new Vector2(x, y)))
        {
            SaveLoadData saveLoadData = new SaveLoadData();

            var savedChunk = saveLoadData.LoadChunk(x, y, worldName);

            if (savedChunk != null)
            {
                //Creates an empty gameobject chunk to store the tiles
                var chunkGO  = Instantiate(chunkEmptyObject, new Vector3(x, y, 0), Quaternion.identity, transform);
                var newChunk = chunkGO.GetComponent <Chunk>();
                chunkGO.name = "Chunk(" + x + "," + y + ")";

                //Fills the chunk class component on the chunk GO
                newChunk.size    = savedChunk.size;
                newChunk.posX    = savedChunk.posX;
                newChunk.posY    = savedChunk.posY;
                newChunk.tiles   = savedChunk.tiles;
                newChunk.objects = savedChunk.objects;

                //Creates the tiles on the chunk
                CreateLayers(newChunk);

                //Adds chunk to the total list of chunks
                chunks.Add(new Vector2(x, y), newChunk);
            }
        }
    }