Ejemplo n.º 1
0
        public static ISaveGameProviderService Create(ISaveGameSourceProviderService provider)
        {
            var result = new SaveGameProviderAndroid();

            result._provider   = provider;
            result._serializer = SaveGameSerializer.Create();
            return(result);
        }
Ejemplo n.º 2
0
    public void LoadSaveGameData()
    {
        var saveData = SaveGameSerializer.Load();

        var highScoresManager = GetComponent <HighScoresManager>();

        if (highScoresManager != null)
        {
            highScoresManager.LoadHighScores(saveData);
        }
    }
Ejemplo n.º 3
0
    public void SaveGameData()
    {
        var saveData = SaveGameSerializer.Load();

        var highScoresManager = GetComponent <HighScoresManager>();

        if (highScoresManager != null)
        {
            saveData.highScores = highScoresManager.highScores;
        }

        SaveGameSerializer.Save(saveData);
    }
Ejemplo n.º 4
0
        static void Main(string[] args)
        {
            Debug.Listeners.Add(new ConsoleTraceListener());

#if asd
            var p1 = new ClassMain()
            {
                a = 5,
                b = 4.5f,

                MyRect = new Rect(1, 4, 2, 3),

                BorC = new ClassB()
                {
                    IntB = 4,
                },
            };
            p1.Self = p1;

            var p2 = new ClassB()
            {
                IntB = 4,
            };

            var p3 = new ClassC()
            {
                IntC   = 7,
                classB = p2,
            };

            var arr = new object[] { p1, p2, p3 };
#else
            var p = new Rect(1, 4, 2, 3);
#endif

            var stream = new MemoryStream();


            SaveGameSerializer   ser;
            SaveGameDeserializer deser;

            ser = new SaveGameSerializer(stream);
            //var l = new List<ClassA>(); l.Add(new ClassB() { IntA = 3 });
            var l = new IClassA[] { new ClassB()
                                    {
                                        IntA = 3
                                    } };
            //var l = new Dictionary<string, ClassB>(); l.Add("kala", new ClassB() { IntA = 3 }); l.Add("kala2", new ClassB() { IntB = 5 });
            ser.Serialize(l);

            Debug.Print("\n---------");

            stream.Position = 0;
            stream.CopyTo(Console.OpenStandardOutput());

            Debug.Print("\n---------");

            stream.Position = 0;

            deser = new SaveGameDeserializer(stream);
            //var ob = deser.Deserialize<List<ClassA>>();
            var ob = deser.Deserialize <IClassA[]>();

            Debug.Print("\n---------");

            Debug.Print("Deserialized {0}", ob.GetType());

            stream = new MemoryStream();
            ser    = new SaveGameSerializer(stream);
            ser.Serialize(ob);

            stream.Position = 0;
            stream.CopyTo(Console.OpenStandardOutput());
        }
Ejemplo n.º 5
0
		static void Main(string[] args)
		{
			Debug.Listeners.Add(new ConsoleTraceListener());

#if asd
			var p1 = new ClassMain()
			{
				a = 5,
				b = 4.5f,

				MyRect = new Rect(1, 4, 2, 3),

				BorC = new ClassB()
				{
					IntB = 4,
				},
			};
			p1.Self = p1;

			var p2 = new ClassB()
			{
				IntB = 4,
			};

			var p3 = new ClassC()
			{
				IntC = 7,
				classB = p2,
			};

			var arr = new object[] { p1, p2, p3 };
#else
			var p = new Rect(1, 4, 2, 3);
#endif

			var stream = new MemoryStream();


			SaveGameSerializer ser;
			SaveGameDeserializer deser;

			ser = new SaveGameSerializer(stream);
			//var l = new List<ClassA>(); l.Add(new ClassB() { IntA = 3 });
			var l = new IClassA[] { new ClassB() { IntA = 3 } };
			//var l = new Dictionary<string, ClassB>(); l.Add("kala", new ClassB() { IntA = 3 }); l.Add("kala2", new ClassB() { IntB = 5 });
			ser.Serialize(l);

			Debug.Print("\n---------");

			stream.Position = 0;
			stream.CopyTo(Console.OpenStandardOutput());

			Debug.Print("\n---------");

			stream.Position = 0;

			deser = new SaveGameDeserializer(stream);
			//var ob = deser.Deserialize<List<ClassA>>();
			var ob = deser.Deserialize<IClassA[]>();

			Debug.Print("\n---------");

			Debug.Print("Deserialized {0}", ob.GetType());

			stream = new MemoryStream();
			ser = new SaveGameSerializer(stream);
			ser.Serialize(ob);

			stream.Position = 0;
			stream.CopyTo(Console.OpenStandardOutput());
		}