Ejemplo n.º 1
0
            public static SaveGameMap ReadFrom(PrimitiveReader reader, int w, int l)
            {
                var tiles = new SaveGameMapTile[w * l];

                for (int i = 0; i < tiles.Length; i++)
                {
                    tiles[i].TerrainType = reader.ReadUInt8();
                    tiles[i].Elevation   = reader.ReadUInt8();
                }
                SaveGameMap map = new SaveGameMap();

                map.Tiles = tiles;
                return(map);
            }
Ejemplo n.º 2
0
        public void ReadData(string path)
        {
            PrimitiveReader reader = new PrimitiveReader(path);
            SaveGameFile    file   = new SaveGameFile();

            file.Version  = reader.ReadASCIIString(8);
            file.Unknown1 = reader.ReadFloat32();

            bool aiDataIncluded = reader.ReadUInt32() != 0;

            if (aiDataIncluded)
            {
                file.AiInfo2 = AiInfo.ReadFrom(reader);
            }
            file.Unknown2   = reader.ReadUInt32();
            file.GameSpeed1 = reader.ReadUInt32();
            file.Unknown3   = reader.ReadUInt32();
            file.GameSpeed2 = reader.ReadUInt32();
            file.Unknown4   = reader.ReadFloat32();
            file.Unknown5   = reader.ReadUInt32();
            file.Unknown6   = reader.ReadBytes(17);
            file.RecordedGamePlayerNumber = reader.ReadUInt16();
            //System.Diagnostics.Debugger.Break();
            file.PlayersCount = reader.ReadUInt8();
            file.Unknown7     = reader.ReadUInt32();
            file.Unknown8     = reader.ReadBytes(12);
            file.Unknown9     = reader.ReadBytes(14);
            file.Unknown10    = reader.ReadUInt32Array(8);

            //System.Diagnostics.Debugger.Break();

            reader.SeekAbsolute(126);
            int mapWidth  = reader.ReadInt32();
            int mapLength = reader.ReadInt32();

            uint unknownDataCount = reader.ReadUInt32();

            ushort unknown2 = reader.ReadUInt16();

            SaveGameMap map = SaveGameMap.ReadFrom(reader, mapWidth, mapLength);


            /*int unknownIntsArrayCount = reader.ReadInt32();
             * uint[][] unknowns = new uint[unknownIntsArrayCount][];
             * for( int i = 0; i < unknowns.Length; i++ ) {
             *      int intsCount = reader.ReadInt32() - 1;
             *      if( intsCount < 0 ) throw new Exception();
             *      unknowns[i] = reader.ReadUInt32Array( intsCount );
             * }*/
            reader.SeekAbsolute(29132);

            int mapWidth2  = reader.ReadInt32();
            int mapLength2 = reader.ReadInt32();

            uint[] unknownMap2 = reader.ReadUInt32Array(mapWidth2 * mapLength2);

            //byte unknownIntsCount1 = reader.ReadUInt8();
            //uint[] unknownInts = reader.ReadUInt32Array( unknownIntsCount1 );

            reader.SeekAbsolute(88779);
            SavePlayerInfo f = SavePlayerInfo.ReadFrom(reader, 2);

            System.Diagnostics.Debugger.Break();
        }