public static SaveGameMap ReadFrom(PrimitiveReader reader, int w, int l) { var tiles = new SaveGameMapTile[w * l]; for (int i = 0; i < tiles.Length; i++) { tiles[i].TerrainType = reader.ReadUInt8(); tiles[i].Elevation = reader.ReadUInt8(); } SaveGameMap map = new SaveGameMap(); map.Tiles = tiles; return(map); }
public void ReadData(string path) { PrimitiveReader reader = new PrimitiveReader(path); SaveGameFile file = new SaveGameFile(); file.Version = reader.ReadASCIIString(8); file.Unknown1 = reader.ReadFloat32(); bool aiDataIncluded = reader.ReadUInt32() != 0; if (aiDataIncluded) { file.AiInfo2 = AiInfo.ReadFrom(reader); } file.Unknown2 = reader.ReadUInt32(); file.GameSpeed1 = reader.ReadUInt32(); file.Unknown3 = reader.ReadUInt32(); file.GameSpeed2 = reader.ReadUInt32(); file.Unknown4 = reader.ReadFloat32(); file.Unknown5 = reader.ReadUInt32(); file.Unknown6 = reader.ReadBytes(17); file.RecordedGamePlayerNumber = reader.ReadUInt16(); //System.Diagnostics.Debugger.Break(); file.PlayersCount = reader.ReadUInt8(); file.Unknown7 = reader.ReadUInt32(); file.Unknown8 = reader.ReadBytes(12); file.Unknown9 = reader.ReadBytes(14); file.Unknown10 = reader.ReadUInt32Array(8); //System.Diagnostics.Debugger.Break(); reader.SeekAbsolute(126); int mapWidth = reader.ReadInt32(); int mapLength = reader.ReadInt32(); uint unknownDataCount = reader.ReadUInt32(); ushort unknown2 = reader.ReadUInt16(); SaveGameMap map = SaveGameMap.ReadFrom(reader, mapWidth, mapLength); /*int unknownIntsArrayCount = reader.ReadInt32(); * uint[][] unknowns = new uint[unknownIntsArrayCount][]; * for( int i = 0; i < unknowns.Length; i++ ) { * int intsCount = reader.ReadInt32() - 1; * if( intsCount < 0 ) throw new Exception(); * unknowns[i] = reader.ReadUInt32Array( intsCount ); * }*/ reader.SeekAbsolute(29132); int mapWidth2 = reader.ReadInt32(); int mapLength2 = reader.ReadInt32(); uint[] unknownMap2 = reader.ReadUInt32Array(mapWidth2 * mapLength2); //byte unknownIntsCount1 = reader.ReadUInt8(); //uint[] unknownInts = reader.ReadUInt32Array( unknownIntsCount1 ); reader.SeekAbsolute(88779); SavePlayerInfo f = SavePlayerInfo.ReadFrom(reader, 2); System.Diagnostics.Debugger.Break(); }