Ejemplo n.º 1
0
    public void savePlayerData(SaveDate sv)
    {
        StreamWriter writer;

        string jsonstr = JsonUtility.ToJson(sv);

        writer = new StreamWriter(Application.dataPath + "/savedata.json", false);
        writer.Write(jsonstr);
        writer.Flush();
        writer.Close();
    }
Ejemplo n.º 2
0
    /// <summary>
    /// セーブデータ作成処理
    /// json 形式にシリアライズして保存
    /// </summary>
    public void CreateSaveDate(string downloadFolderPath)
    {
        SaveDate saveDate = new SaveDate();

        saveDate.downloadPath = downloadFolderPath;

        var json = JsonUtility.ToJson(saveDate, false);

        Debug.Log("save");
        File.WriteAllText(saveDatePath, json);

        saveDirectlyText.text = "保存先:" + downloadFolderPath;
    }
Ejemplo n.º 3
0
    private void Save(Transform _transform)
    {
        BinaryFormatter bf       = new BinaryFormatter();
        FileStream      file     = File.Create(Application.persistentDataPath + "MySave.dat");
        SaveDate        saveDate = new SaveDate();

        saveDate.X    = _transform.position.x;
        saveDate.Y    = _transform.position.y;
        saveDate.Z    = _transform.position.z;
        saveDate.time = Time.time;
        bf.Serialize(file, saveDate);
        file.Close();
    }
Ejemplo n.º 4
0
    private void Load()
    {
        if (File.Exists(Application.persistentDataPath + "MySave.dat"))
        {
            BinaryFormatter bf       = new BinaryFormatter();
            FileStream      file     = File.Open(Application.persistentDataPath + "MySave.dat", FileMode.Open);
            SaveDate        saveDate = (SaveDate)bf.Deserialize(file);
            file.Close();
            gameObject.transform.position = new Vector3(saveDate.X, saveDate.Y, saveDate.Z);

            Debug.Log(saveDate.time);
        }
    }
Ejemplo n.º 5
0
    // JSON形式にシリアライズしてセーブ
    public void OnSave(int stageNo)
    {
        // シリアライズするオブジェクトを作成
        var obj = new SaveDate
        {
            stageFlags = stageNo
        };

        // JSON形式にシリアライズ
        var json = JsonUtility.ToJson(obj, false);

        // JSONデータをファイルに保存
        File.WriteAllText(dataPath, json);
    }
Ejemplo n.º 6
0
    private void OnApplicationQuit()
    {
        PlayerPrefs.SetString(oldtime, (DateTime.Now.Ticks / 10000000).ToString());
        PlayerPrefs.SetFloat("SEvolume", soundManager.audioSourceSE.volume);
        PlayerPrefs.SetFloat("BGMvolume", soundManager.audioSourceBGM.volume);
        PlayerPrefs.Save();
        savebarvalue = slider.value;
        savebarmax   = slider.maxValue;
        id.Clear();
        for (int i = 0; i < scchars.Count; i++)
        {
            id.Add(scchars[i].type);

            Debug.Log(id[i]);
        }
        savedate = new SaveDate(potstatus, characters, sumpoint, savebarvalue, savebarmax, bartype, badtime, char_time, id, potflag);
        savePlayerData(savedate);
        Debug.Log("save");
    }
Ejemplo n.º 7
0
    void Start()
    {
        PlayerPrefs.DeleteAll();
        if (PlayerPrefs.HasKey("Reset"))
        {
            PlayerPrefs.DeleteAll();
        }
        soundManager = GetComponent <SoundManager>();
        //出現テーブルの初期化
        //ポット状態の初期化
        potstatus = new PotStatus(0, 0, 0, 0);

        potimage = Resources.Load("100", typeof(Sprite)) as Sprite;

        //キャラ画像の初期化
        charimage     = new Sprite[chardate.Length / 2];
        charimage[0]  = Resources.Load("1", typeof(Sprite)) as Sprite;
        charimage[1]  = Resources.Load("2", typeof(Sprite)) as Sprite;
        charimage[2]  = Resources.Load("3", typeof(Sprite)) as Sprite;
        charimage[3]  = Resources.Load("4", typeof(Sprite)) as Sprite;
        charimage[4]  = Resources.Load("5", typeof(Sprite)) as Sprite;
        charimage[5]  = Resources.Load("6", typeof(Sprite)) as Sprite;
        charimage[6]  = Resources.Load("7", typeof(Sprite)) as Sprite;
        charimage[7]  = Resources.Load("8", typeof(Sprite)) as Sprite;
        charimage[8]  = Resources.Load("9", typeof(Sprite)) as Sprite;
        charimage[9]  = Resources.Load("10", typeof(Sprite)) as Sprite;
        charimage[10] = Resources.Load("11", typeof(Sprite)) as Sprite;

        //キャラの設定            rare度, ポイント, number, 名前,詳細,        画像        生存時間 出現Pot
        characters.Add(new character(0, 1, 1, chardate[0, 0], chardate[0, 1], charimage[0], 1000, 0));
        characters.Add(new character(1, 3, 2, chardate[1, 0], chardate[1, 1], charimage[1], 1000, 0));
        characters.Add(new character(2, 5, 3, chardate[2, 0], chardate[2, 1], charimage[2], 1000, 0));
        characters.Add(new character(3, 10, 4, chardate[3, 0], chardate[3, 1], charimage[3], 1000, 0));
        characters.Add(new character(4, 20, 5, chardate[4, 0], chardate[4, 1], charimage[4], 1000, 0));
        characters.Add(new character(5, 30, 6, chardate[5, 0], chardate[5, 1], charimage[5], 1000, 0));
        characters.Add(new character(6, 50, 7, chardate[6, 0], chardate[6, 1], charimage[6], 1000, 0));
        characters.Add(new character(7, 100, 8, chardate[7, 0], chardate[7, 1], charimage[7], 1000, 0));
        characters.Add(new character(0, 300, 9, chardate[8, 0], chardate[8, 1], charimage[8], 1000, 1));
        characters.Add(new character(0, 500, 10, chardate[9, 0], chardate[9, 1], charimage[9], 1000, 2));
        characters.Add(new character(0, 1000, 11, chardate[10, 0], chardate[10, 1], charimage[10], 1000, 3));

        //ロードするとこ
        if (PlayerPrefs.HasKey("SEvolume"))
        {
            savedate  = new SaveDate(potstatus, characters, sumpoint, savebarvalue, savebarmax, bartype, badtime, char_time, id, potflag);
            leavetime = (int)(DateTime.Now.Ticks / (10000000) - long.Parse(PlayerPrefs.GetString(oldtime)));
            Debug.Log("Time:" + leavetime);
            savedate  = loadPlayerData();
            potstatus = savedate.potstatus;
            characters.Clear();
            characters = savedate.characters;
            sumpoint   = savedate.sumpoint;
            bartype    = savedate.bartype;
            badtime    = savedate.badtime;
            char_time  = savedate.char_time;
            id         = savedate.charevery;


            savebarvalue = savedate.savebarvalue;
            savebarmax   = savedate.savebarmax;

            Debug.Log(savebarvalue + "   " + leavetime);
            savebarvalue -= leavetime;

            if (savebarvalue > 0)
            {
                houtitime = leavetime;
            }
            else
            {
                houtitime = savebarvalue;
                badtime   = leavetime - savebarvalue;
            }
            Debug.Log(houtitime);
        }
        else//初期の処理
        {
            Debug.Log("new");
            savedate = new SaveDate(potstatus, characters, sumpoint, savebarvalue, savebarmax, bartype, badtime, char_time, id, potflag);
        }
        sumpoint = 10000;
    }