Ejemplo n.º 1
0
    private void ShowWorldMap()
    {
        WorldMapManager.currentStory = SaveDataCenter.GetSaveData().progress.worldMap;

        titlePath.DOPlay();
        titleAnimation.DOPlay();
        foreach (var animation in buttonAnimations)
        {
            animation.DOPlay();
        }
        foreach (var button in titleButtons)
        {
            button.enabled = false;
        }

        foreach (var animation in worldMapButtonAnimations)
        {
            animation.DOPlay();
        }
        foreach (var button in worldMapButtons)
        {
            button.enabled = true;
        }

        GetComponent <WorldMapManager>().enabled = true;
    }
Ejemplo n.º 2
0
    public void OnLowLevelClicked()
    {
        SaveDataCenter.Reset();
        SaveData saveData = SaveDataCenter.GetSaveData();

        saveData.party.partyLevel     = 1;
        saveData.party.partyUnitNames = new List <string>
        {
            "reina",
            "lucius"
        };

        ShowWorldMap();
    }
Ejemplo n.º 3
0
        void Awake()
        {
            if (storyInfos.Count == 0)
            {
                Debug.Log("WorldMapManager initialized");
                storyInfos = Parser.GetParsedStoryInfo();
                Debug.Assert(storyInfos.Count != 0);
            }

            if (currentStory == "")
            {
                currentStory = SaveDataCenter.GetSaveData().progress.worldMap;
                Debug.Log("Set current story to " + currentStory);
            }
        }
Ejemplo n.º 4
0
    public void OnHighLevelClicked()
    {
        SaveDataCenter.Reset();
        SaveData saveData = SaveDataCenter.GetSaveData();

        saveData.progress.worldMap = "Pintos5";
        saveData.progress.dialogue = "Pintos#7-1";

        saveData.party.partyLevel     = 18;
        saveData.party.partyUnitNames = new List <string>
        {
            "reina",
            "sisterna"
        };

        ShowWorldMap();
    }
Ejemplo n.º 5
0
    public void OnBossLevelClicked()
    {
        SaveDataCenter.Reset();
        SaveData saveData = SaveDataCenter.GetSaveData();

        saveData.progress.worldMap = "Pintos9";
        saveData.progress.dialogue = "Pintos#15-1";

        saveData.party.partyLevel     = 30;
        saveData.party.partyUnitNames = new List <string>
        {
            "reina",
            "sisterna",
            "yeong",
            "eren",
            "luvericha"
        };

        ShowWorldMap();
    }