public void LoadCharacterStats() { if (SaveLoadSystem.SaveExists("PlayerStats")) { SaveCharacterStats stats = SaveLoadSystem.Load <SaveCharacterStats>("PlayerStats"); this.Health = stats.Health; this.Stamina = stats.Stamina; } }
public void OnSaveCharacterStats() { playerStats = new SaveCharacterStats() { Health = Health, Stamina = Stamina, }; SaveLoadSystem.Save <SaveCharacterStats>(playerStats, "PlayerStats"); }