Ejemplo n.º 1
0
    public void LoadDeviceCollection()
    {
        RegisteredDevices.Clear();                      // just for safety but it's not even neccesary, because LoadDeviceCollection() gets only called when the app starts or when the registeredDevice array is already empty

        DeviceCollectionData deviceCollectionData = SaveAndLoadSystem.LoadDeviceCollection();

        if (deviceCollectionData != null)
        {
            if (deviceCollectionData.DeviceDataList != null)
            {
                for (int i = 0; i < deviceCollectionData.DeviceDataList.Length; i++)
                {
                    DeviceData deviceData = (DeviceData)deviceCollectionData.DeviceDataList[i];
                    IDevice    device     = null;

                    Debug.Log("device type name: " + deviceData.GetType().Name);

                    switch (deviceData.GetType().Name)
                    {
                    case "LampData":
                        device = new Lamp(deviceData.DeviceName, deviceData.Id, deviceData.Name);
                        break;

                    default:
                        Debug.LogError("Unknown Device Data Type");
                        break;
                    }

                    if (device != null)
                    {
                        device.LoadDevice(deviceData);
                        RegisteredDevices.Add(device);
                    }
                }
            }

            AllDevicesOff = deviceCollectionData.AllDevicesOff;
        }
    }
Ejemplo n.º 2
0
 public void SaveDeviceCollection()                 // has to be called if sth. needs to be updated
 {
     SaveAndLoadSystem.SaveDeviceCollection(this);
 }