Ejemplo n.º 1
0
    void Start()
    {
        save = new Save();

        coins          = save.TotalCoins();
        coinsText.text = "Coins: " + coins;

        //Shield
        shieldLevel = save.ShieldLevel();
        shieldCost  = save.ShieldCost();

        shieldLevelText.text = "Shield " + shieldLevel;
        shieldCostText.text  = "Cost: " + shieldCost;

        //Weapons
        weaponsLevel = save.WeaponsLevel();
        weaponsCost  = save.WeaponsCost();

        weaponsLevelText.text = "Weapons " + weaponsLevel;
        weaponsCostText.text  = "Cost: " + weaponsCost;

        //Bolt
        boltLevel = save.BoltLevel();
        boltCost  = save.BoltCost();

        boltLevelText.text = "Bolt " + boltLevel;
        boltCostText.text  = "Cost: " + boltCost;

        Debug.Log(shieldLevel);

        if (shieldLevel > 4)
        {
            btnUpgShield.gameObject.SetActive(false);
        }
        if (weaponsLevel > 4)
        {
            btnUpgWeapon.gameObject.SetActive(false);
        }
        if (boltLevel > 4)
        {
            btnUpgBolt.gameObject.SetActive(false);
        }

        alertText.text = "";
    }
Ejemplo n.º 2
0
    public void UpgradeBolt()
    {
        if (coins >= boltCost)
        {
            if (boltLevel < 4)
            {
                int level = save.BoltLevel() + 1;

                save.SaveBoltLevel(level);

                alertText.text  = "upgrade successful";
                alertText.color = new Color(255, 139, 255);

                coins -= boltCost;

                save.SaveCoins(coins);

                boltCost = save.BoltCost();

                coinsText.text     = "Coins: " + coins;
                boltLevelText.text = "Weapons " + level;
                boltCostText.text  = "Cost: " + boltCost;
            }
            else
            {
                alertText.text  = "Max Upgraded";
                alertText.color = new Color(255, 0, 0);
                btnUpgBolt.gameObject.SetActive(false);
            }
        }
        else
        {
            alertText.text  = "insufficient coins";
            alertText.color = new Color(255, 0, 0);
        }
    }