Ejemplo n.º 1
0
        private void Sync_Loop()
        {
            //Init
            InitLogic();
            InitGraphics();
            Stopwatch logicTimer = new Stopwatch();
            Stopwatch drawTimer  = new Stopwatch();
            Sampler   fpsAvg     = new Sampler(100);
            Sampler   tpsAvg     = new Sampler(100);

            //Initial Stuff
            GEngine.LoadStatics(this);
            SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, ParseRenderScale(Properties.RenderScaleQuality));

            while (!ResourcesLoaded)
            {
                SDL_Delay(1000);
            }

            logicTimer.Start();
            drawTimer.Start();
            double total;
            bool   flip = false;

            do
            {
                total = GetPreciseMs();
                if (ETtoMS(logicTimer.ElapsedTicks) >= Properties.TargetLogictime)
                {
                    _cur_logictime = ETtoMS(logicTimer.ElapsedTicks);
                    tpsAvg.AddPoint(1000.00 / _cur_logictime);
                    logicTimer.Restart();
                    LogicStep();
                }
                if (ETtoMS(drawTimer.ElapsedTicks) >= Properties.TargetFrametime || !Properties.EnableFramelimiter)
                {
                    if (!flip)
                    {
                        _cur_frametime = ETtoMS(drawTimer.ElapsedTicks);
                        fpsAvg.AddPoint(1000.00 / _cur_frametime);
                        drawTimer.Restart();
                        DrawStep();
                    }
                    if (!Properties.EnableFramelimiter)
                    {
                        flip = !flip;
                    }
                }
                total          = GetPreciseMs() - total;
                _cur_totaltime = total;
                _fps           = fpsAvg.GetAverage();
                _tps           = tpsAvg.GetAverage();
            } while (!_StopThread);
            _Aborted_S = true;
        }