/////////////////

        private ColorTickleConfiguration()
        {
            // Default values
            Questions  = new ColorTickleLetterProvider();
            Context    = new SampleGameContext();
            Difficulty = 0.5f;
        }
        /////////////////

        private TemplateConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Context    = new SampleGameContext();
            Difficulty = 0.5f;
        }
        /////////////////

        private HideAndSeekConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Context    = new SampleGameContext();
            Questions  = new SampleQuestionProvider();
            Difficulty = 0.5f;
        }
Ejemplo n.º 4
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        /////////////////

        private EggConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Context    = new SampleGameContext();
            Difficulty = 0.1f;
            Questions  = new SampleEggQuestionProvider(Difficulty);
        }
 private AssessmentConfiguration()
 {
     // Default values
     // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
     questionProvider = null;
     Context          = new SampleGameContext();
     LocaleTextFlow   = TextFlow.RightToLeft;
 }
Ejemplo n.º 6
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        /////////////////

        private MakeFriendsConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Questions  = new MakeFriendsQuestionProvider();
            Context    = new SampleGameContext();
            Difficulty = 0f;
        }
        /////////////////

        private TakeMeHomeConfiguration()
        {
            // Default values
            Context    = new SampleGameContext();
            Letters    = new TakeMeHomeLettersProvider();
            Questions  = new SampleQuestionProvider();
            Difficulty = 0;
        }
        /////////////////

        private DancingDotsConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Context = new SampleGameContext();

            Variation = DancingDotsVariation.V_1;
            Questions = new DancingDotsQuestionProvider();
        }
        /////////////////

        private MissingLetterConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Questions = new SampleQuestionProvider();
            Context   = new SampleGameContext();

            Difficulty = 0.5f;
            Variation  = MissingLetterVariation.MissingLetter;
        }
Ejemplo n.º 10
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        /////////////////

        private SickLettersConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Context   = new SampleGameContext();
            Questions = new SickLettersQuestionProvider();
            //SickLettersQuestions = new SickLettersQuestionProvider();
            Difficulty = 0.1f;
            EA4S.Teacher.ConfigAI.verboseTeacher = true;
        }
Ejemplo n.º 11
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        /////////////////

        private ReadingGameConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Questions = new SampleReadingGameQuestionProvider();
            Variation = ReadingGameVariation.ReadAndAnswer;
            //Variation = ReadingGameVariation.AlphabetSong;

            Context    = new SampleGameContext();
            Difficulty = 0.0f;
        }
Ejemplo n.º 12
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        /////////////////

        private ScannerConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE

            Difficulty = 0.13f;
            Variation  = ScannerVariation.OneWord;

            Questions = new SampleQuestionProvider();
            Context   = new SampleGameContext();
        }
        /////////////////

        private MazeConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE

            Questions = new SampleQuestionProvider();
            Letters   = new MazeLetterProvider();
            Variation = MazeVariation.V_1;

            Context    = new SampleGameContext();
            Difficulty = 0.5f;
        }
Ejemplo n.º 14
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        /////////////////

        private ToboganConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Questions = new SampleQuestionProvider();
            //Questions = new SunMoonQuestionProvider();

            //Variation = ToboganVariation.SunMoon;
            Variation = ToboganVariation.LetterInAWord;

            Context    = new SampleGameContext();
            Difficulty = 0.0f;
        }
        /////////////////

        private ThrowBallsConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE

            Questions = new ThrowBallsQuestionProvider();

            Variation = ThrowBallsVariation.letters;

            Context = new SampleGameContext();

            // A difficulty of 0.72 will give the traditional progression of difficulty in the game.
            Difficulty = 0.72f;
        }
Ejemplo n.º 16
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        /////////////////

        private FastCrowdConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE

            Questions = new SampleQuestionProvider();
            //Variation = FastCrowdVariation.Letter;
            //Variation = FastCrowdVariation.Alphabet;
            Variation = FastCrowdVariation.Spelling;

            //Questions = new SampleQuestionWithWordsProvider();
            //Variation = FastCrowdVariation.Counting;

            //Questions = new SampleQuestionWordsVariationProvider();
            //Variation = FastCrowdVariation.Words;


            Context    = new SampleGameContext();
            Difficulty = 0.5f;
        }