void Start()
 {
     mMaxForce = ForceChangeStep * StepCount;
     mCurrentForceTarget = 0f;
     mUIAction = gameObject.GetComponent<SailforceUIAction>();
     if( mUIAction == null )
         mUIAction = gameObject.AddComponent<SailforceUIAction>();
     mUIAction.mForeChangeCB = ForceChangeCallback;
 }
Ejemplo n.º 2
0
 void Start()
 {
     mMaxForce           = ForceChangeStep * StepCount;
     mCurrentForceTarget = 0f;
     mUIAction           = gameObject.GetComponent <SailforceUIAction>();
     if (mUIAction == null)
     {
         mUIAction = gameObject.AddComponent <SailforceUIAction>();
     }
     mUIAction.mForeChangeCB = ForceChangeCallback;
 }