public void BuyBoat(Boat b) { if (MainGameController.instance.player.Gold >= b.Price) { Boat previousBoat = MainGameController.instance.databaseController.connection.Table <Boat>().Where(x => x.Active).FirstOrDefault(); if (previousBoat != null) { previousBoat.Active = false; previousBoat.Save(); Sail activeSail = previousBoat.GetSailsBought().Where(x => x.Active).First(); if (!b.GetSailsBought().Contains(activeSail)) { activeSail.Active = false; activeSail.Save(); Sail s = b.GetSailsBought().Where(x => x.Bought).First(); s.Active = true; s.Save(); } } MainGameController.instance.achievementManager.AddAchievementProperty(AchievementProperties.BoatsBought, 1); b.Bought = true; b.Active = true; b.Save(); UpdateBoatBuyPanels(); MainGameController.instance.player.GiveGold(-b.Price); MainGameController.instance.player.Save(); _goldText.text = "Gold: " + MainGameController.instance.player.Gold; } else { Debug.LogError("Not enough gold to buy boat!"); } }
public static void CompleteRequest(Request r) { r.Completed = true; object o = r.GetReward(); string rewardType = MainGameController.instance.localizationManager.GetLocalizedValue(r.RewardType); string athing = MainGameController.instance.localizationManager.GetLocalizedValue("a_text"); switch (o.GetType().Name) { case "Int32": int reward = (int)o; MainGameController.instance.player.GiveGold(reward); break; case "Boat": Boat b = (Boat)o; b.Bought = true; b.Save(); rewardType = athing + " " + rewardType; break; case "Sail": Sail s = (Sail)o; s.Bought = true; s.Save(); rewardType = athing + " " + rewardType; break; case "Upgrade": Upgrade u = (Upgrade)o; u.Bought = true; u.Save(); rewardType = athing + " " + rewardType; break; case "Item": Item i = (Item)o; i.InInventory++; i.Save(); rewardType = athing + " " + rewardType; break; default: Debug.LogWarning("Unknown reward type: " + o.GetType().Name); break; } r.Save(); string popupText = string.Format(MainGameController.instance.localizationManager.GetLocalizedValue("completed_request_text"), rewardType); MainGameController.instance.popupManager.ViewPopup(popupText, null, 10); }
public void UseSail(Sail s) { TableQuery <Sail> activeSails = MainGameController.instance.databaseController.connection.Table <Sail>().Where(x => x.Active == true); if (activeSails.Count() > 0) { Sail curActive = activeSails.First(); curActive.Active = false; curActive.Save(); } s.Active = true; s.Save(); UpdateSailBuyPanels(); }
public void ChangeSail(Sail sail) { Sail s = MainGameController.instance.player.GetActiveBoat().GetSailsBought().Where(x => x.Active).First(); s.Active = false; s.Save(); sail.Active = true; sail.Save(); List <Sail> sails = MainGameController.instance.player.GetActiveBoat().GetSailsBought().ToList(); for (int i = 0; i < sails.Count; i++) { _sailChangePanels[i].GetComponent <SailChangePanel>().SetData(sails[i]); } }
public void UseBoat(Boat b) { TableQuery <Boat> activeBoats = MainGameController.instance.databaseController.connection.Table <Boat>().Where(x => x.Active == true); if (activeBoats.Count() > 0) { Boat curActive = activeBoats.First(); curActive.Active = false; curActive.Save(); Sail activeSail = curActive.GetSailsBought().Where(x => x.Active).First(); if (!b.GetSailsBought().Contains(activeSail)) { activeSail.Active = false; activeSail.Save(); Sail s = b.GetSailsBought().Where(x => x.Bought).First(); s.Active = true; s.Save(); } } b.Active = true; b.Save(); UpdateBoatBuyPanels(); }
public void BuySail(Sail s) { if (MainGameController.instance.player.Gold >= s.Price) { Sail previousSail = MainGameController.instance.databaseController.connection.Table <Sail>().Where(x => x.Active).FirstOrDefault(); if (previousSail != null) { previousSail.Active = false; previousSail.Save(); } s.Bought = true; s.Active = true; s.Save(); UpdateSailBuyPanels(); MainGameController.instance.player.GiveGold(-s.Price); MainGameController.instance.player.Save(); _goldText.text = MainGameController.instance.localizationManager.GetLocalizedValue("gold_text") + ": " + MainGameController.instance.player.Gold; } else { Debug.LogError("Not enough gold to buy sail!"); } }