Ejemplo n.º 1
0
 public void OnWeaponSwitch(SagaMap.Packets.Client.SendWeaponSwitch p)
 {
     if (this.state != SESSION_STATE.MAP_LOADED)
     {
         return;
     }
     Packets.Server.WeaponSwitch p1 = new SagaMap.Packets.Server.WeaponSwitch();
     p1.SetID(p.GetID());
     this.netIO.SendPacket(p1, this.SessionID);
 }
Ejemplo n.º 2
0
 public void OnWeaponSwitch(SagaMap.Packets.Client.SendWeaponSwitch p)
 {
     if (this.state != SESSION_STATE.MAP_LOADED) return;
     Packets.Server.WeaponSwitch p1 = new SagaMap.Packets.Server.WeaponSwitch();
     p1.SetID(p.GetID());
     this.netIO.SendPacket(p1, this.SessionID);
 }