Ejemplo n.º 1
0
        public void RefreshBuilder()
        {
            // Refresh board state selectors
            allBoardStates.Setup <Board.BoardState> (
                board.boardStates.ToArray(),
                (button, boardState) => {
                RefreshStateButton(button, boardState);
            }
                );

            // Refresh grid size
            displayArray = new Cell[gridHeight][];
            for (int i = 0; i < gridHeight; i++)
            {
                displayArray [i] = new Cell[gridWidth];

                for (int j = 0; j < gridWidth; j++)
                {
                    int index = i * gridWidth + j;

                    // create an existing Cell and add to the master list if we need to
                    if (masterCellList.Count <= index)
                    {
                        Cell newCell = new Cell(SaFrMo.GenerateRandomString(), "Cell " + index);
                        masterCellList.Add(newCell);
                    }

                    displayArray [i] [j] = masterCellList [index];
                }
            }
            boardRows.Setup <Cell[]> (
                displayArray,
                (row, cells) => {
                row.GetComponent <MenuRefresher> ().Setup <Cell> (
                    cells,
                    (button, cell) => {
                    button.GetComponentInChildren <CellLink>().LinkTo(cell);
                }
                    );
            }
                );

            // Refresh cell selectors
            allCells.Setup <Cell> (
                board.cells.ToArray(),
                (button, cell) => {
                RefreshCellButton(button, cell);
            }
                );

            // Make sure each cell has a GameObject
//			cellActors.Setup<Cell> (
//				board.cells.ToArray (),
//				(createdObject, originalCell) => {
//
//				}
//			);
        }
Ejemplo n.º 2
0
 public Board.BoardState AddState(string id, string name = "New State")
 {
     // Make sure our ID is unique
     while (board.boardStates.FindAll(x => x.id == id).Count > 0)
     {
         id = SaFrMo.GenerateRandomString();
     }
     Board.BoardState newState = new Board.BoardState(id, name);
     board.boardStates.Add(newState);
     RefreshBuilder();
     return(newState);
 }
Ejemplo n.º 3
0
        public Cell AddCell(string id, string name = "New Cell")
        {
            // Make sure our ID is unique
            while (board.cells.FindAll(x => x.id == id).Count > 0)
            {
                id = SaFrMo.GenerateRandomString();
            }
            Cell newCell = new Cell(id, name);

            board.cells.Add(newCell);
            RefreshBuilder();
            return(newCell);
        }