public void CreateScrap(int id, Vector2 position, Vector2 velocity) { if (scrapList[id] != null) { RemoveScrap(id); } scrapList[id] = new SYScrap(id, position, velocity, this); }
public void CreateScrap(Vector2 position) { while (scrapList[scrapIndex] != null) { scrapIndex = (scrapIndex + 1) % scrapList.Length; } scrapList[scrapIndex] = new SYScrap(scrapIndex, position, this); scrapIndex = (scrapIndex + 1) % scrapList.Length; }
public void CollectScrap(SYScrap s) { s.CollectedBy(this); }
public override void MessageHandle(EZUDP.MessageBuffer msg) { try { if ((Protocol)msg.ReadShort() == Protocol.MapArgument) { switch ((Protocol_SY)msg.ReadShort()) { case Protocol_SY.PlayerScrap: (playerList[msg.ReadByte()] as SYPlayer).ReceiveScrap(msg.ReadByte()); break; case Protocol_SY.ScrapGainEffect: AddEffect(new EffectGainScrap(msg.ReadVector2(), msg.ReadShort(), this)); break; case Protocol_SY.ScrapExistance: CreateScrap(msg.ReadShort(), msg.ReadVector2(), msg.ReadVector2()); break; case Protocol_SY.ScrapCollect: { SYScrap scrap = scrapList[msg.ReadShort()]; SYPlayer player = (SYPlayer)playerList[msg.ReadByte()]; player.CollectScrap(scrap); break; } case Protocol_SY.ScrapReturn: ((SYPlayer)playerList[msg.ReadByte()]).ReturnScrap(stashList[msg.ReadByte()]); break; case Protocol_SY.StashScrapAmount: stashList[msg.ReadByte()].SetScrap(msg.ReadShort()); break; case Protocol_SY.CreepExistance: SpawnCreep((CreepType)msg.ReadByte(), msg.ReadByte(), msg.ReadVector2(), msg.ReadVector2()); break; case Protocol_SY.CreepPosition: creepList[msg.ReadByte()].ReceivePosition(msg.ReadVector2(), msg.ReadVector2()); break; case Protocol_SY.CreepHit: creepList[msg.ReadByte()].ReceiveHit(msg.ReadFloat(), msg.ReadFloat(), msg); break; case Protocol_SY.CreepDie: creepList[msg.ReadByte()].Die(msg.ReadVector2()); break; case Protocol_SY.CreepCustom: creepList[msg.ReadByte()].ReceiveCustom(msg); break; case Protocol_SY.TowerExistance: { int id = msg.ReadByte(); //SYTowerPoint stash = stashList[msg.ReadByte()] as SYTowerPoint; towerList[id] = new SYTower(id, msg.ReadByte(), msg.ReadVector2(), this); break; } case Protocol_SY.TowerRotation: towerList[msg.ReadByte()].ReceiveRotation(msg.ReadFloat()); break; case Protocol_SY.TowerTarget: towerList[msg.ReadByte()].ReceiveTarget(msg.ReadByte()); break; case Protocol_SY.TowerShoot: towerList[msg.ReadByte()].ReceiveShoot(msg.ReadVector2(), msg.ReadByte()); break; case Protocol_SY.TowerHit: towerList[msg.ReadByte()].ReceiveHit(msg.ReadFloat(), msg.ReadFloat(), msg.ReadByte(), msg.ReadVector2()); break; case Protocol_SY.TowerDie: towerList[msg.ReadByte()].ReceiveDie(); break; case Protocol_SY.BaseHit: baseList[msg.ReadByte()].ReceiveHit(msg.ReadFloat(), msg.ReadFloat(), msg.ReadByte(), msg.ReadVector2()); break; } } } catch (Exception e) { Log.Write(ConsoleColor.Yellow, "Packet corrupt!"); Log.Write(ConsoleColor.Red, e.Message); Log.Write(ConsoleColor.DarkRed, e.StackTrace); } if (msg != null) { msg.Reset(); } base.MessageHandle(msg); }
public void RemoveScrap(SYScrap scrap) { RemoveScrap(scrap.id); }
public void CollectScrap(SYScrap s) { s.CollectedBy(this); GainScrap(1, s.Position); }