// Code that runs on entering the state.
        public override void OnEnter()
        {
            var go = Fsm.GetOwnerDefaultTarget(gameObject);

            sprite = go.GetComponent <SVGImporter.SVGRenderer>();

            sprite.sortingOrder = OrderInLayer.Value;
            Finish();
        }
 public override void Reset()
 {
     gameObject   = null;
     OrderInLayer = null;
     sprite       = null;
 }