void setupSecondSkin() { STSkin sk2 = new STSkin(); sk2.BackgroundColor = new Color(1f, 0.87f, 0.77f, 1.00f); sk2.RootColor = new Color(0.11f, 0.29f, 0.47f, 1.00f); sk2.NodeColor = new Color(0.11f, 0.29f, 0.47f, 1.00f); sk2.LeafColor = new Color(0.11f, 0.29f, 0.47f, 1.00f); sk2.LineColor = new Color(0.11f, 0.29f, 0.47f, 1.00f); sk2.NodeSelectedColor = new Color(1f, 0.6f, 0.2f, 1.00f); sk2.NodeRootSelectedColor = new Color(1f, 0.6f, 0.2f, 1.00f); sk2.NodeActiveSelectColor = new Color(0.11f, 0.29f, 0.47f, 1.00f); sk2.LeafSelectedColor = new Color(1f, 0.6f, 0.2f, 1.00f); sk2.LinkSelectedColor = new Color(1f, 0.6f, 0.2f, 1.00f); sk2.StarColor = new Color(0.1f, 0.64f, 1f, 1.00f); sk2.PulsarColor = new Color(0.29f, 0.3f, 0.38f, 1.00f); sk2.RadiusColor = new Color(0f, 0f, 0f, 1.00f); skins_.Add(sk2); }
void setupFirstSkin() { STSkin sk1 = new STSkin(); sk1.BackgroundColor = new Color(0.21f, 0.25f, 0.35f, 1.00f); sk1.RootColor = new Color(0.02f, 0.13f, 0.22f, 1.00f); sk1.NodeColor = new Color(0.02f, 0.13f, 0.22f, 1.00f); sk1.LeafColor = new Color(0.02f, 0.13f, 0.22f, 1.00f); sk1.LineColor = new Color(0.02f, 0.13f, 0.22f, 1.00f); sk1.NodeSelectedColor = new Color(0.95f, 0.8f, 0.53f, 1.00f); sk1.NodeRootSelectedColor = new Color(0.95f, 0.8f, 0.53f, 1.00f); sk1.NodeActiveSelectColor = new Color(0.02f, 0.13f, 0.22f, 1.00f); sk1.LeafSelectedColor = new Color(0.95f, 0.8f, 0.53f, 1.00f); sk1.LinkSelectedColor = new Color(0.95f, 0.8f, 0.53f, 1.00f); sk1.StarColor = new Color(0.95f, 0.71f, 0.71f, 1.00f); sk1.PulsarColor = new Color(0.29f, 0.3f, 0.38f, 1.00f); sk1.RadiusColor = new Color(0f, 0f, 0f, 1.00f); skins_.Add(sk1); }
void setupThirdSkin() { STSkin sk3 = new STSkin(); sk3.BackgroundColor = new Color(0.68f, 0.68f, 0.68f, 1.00f); sk3.RootColor = new Color(0.35f, 0.35f, 0.35f, 1.00f); sk3.NodeColor = new Color(0.35f, 0.35f, 0.35f, 1.00f); sk3.LeafColor = new Color(0.35f, 0.35f, 0.35f, 1.00f); sk3.LineColor = new Color(0.35f, 0.35f, 0.35f, 1.00f); sk3.NodeSelectedColor = new Color(1f, 1f, 1f, 1.00f); sk3.NodeRootSelectedColor = new Color(1f, 1f, 1f, 1.00f); sk3.NodeActiveSelectColor = new Color(0.35f, 0.35f, 0.35f, 1.00f); sk3.LeafSelectedColor = new Color(1f, 1f, 1f, 1.00f); sk3.LinkSelectedColor = new Color(1f, 1f, 1f, 1.00f); sk3.StarColor = new Color(1f, 0.89f, 0.07f, 1.00f); sk3.PulsarColor = new Color(0.74f, 0.72f, 0.56f, 1.00f); sk3.RadiusColor = new Color(0.7f, 0.7f, 0.7f, 1.00f); skins_.Add(sk3); }
void setup6thSkin() { STSkin sk6 = new STSkin(); sk6.BackgroundColor = new Color(0f, 0.39f, 0.39f, 1.00f); sk6.RootColor = new Color(0.11f, 0.45f, 0.45f, 1.00f); sk6.NodeColor = new Color(0.11f, 0.45f, 0.45f, 1.00f); sk6.LeafColor = new Color(0.11f, 0.45f, 0.45f, 1.00f); sk6.LineColor = new Color(0.11f, 0.45f, 0.45f, 1.00f); sk6.NodeSelectedColor = new Color(0.2f, 0.8f, 0.8f, 1.00f); sk6.NodeRootSelectedColor = new Color(0.2f, 0.8f, 0.8f, 1.00f); sk6.NodeActiveSelectColor = new Color(0.11f, 0.45f, 0.45f, 1.00f); sk6.LeafSelectedColor = new Color(0.2f, 0.8f, 0.8f, 1.00f); sk6.LinkSelectedColor = new Color(0.2f, 0.8f, 0.8f, 1.00f); sk6.StarColor = new Color(1f, 0.45f, 0f, 1.00f); sk6.PulsarColor = new Color(0.2f, 0.4f, 0.31f, 1.00f); sk6.RadiusColor = new Color(0.1f, 0.45f, 0.45f, 1.00f); skins_.Add(sk6); }
void setup5thSkin() { STSkin sk5 = new STSkin(); sk5.BackgroundColor = new Color(0.01f, 0.32f, 0.4f, 1.00f); sk5.RootColor = new Color(0.02f, 0.49f, 0.62f, 1.00f); sk5.NodeColor = new Color(0.02f, 0.49f, 0.62f, 1.00f); sk5.LeafColor = new Color(0.02f, 0.49f, 0.62f, 1.00f); sk5.LineColor = new Color(0.02f, 0.49f, 0.62f, 1.00f); sk5.NodeSelectedColor = new Color(0.28f, 0.87f, 1f, 1.00f); sk5.NodeRootSelectedColor = new Color(0.28f, 0.87f, 1f, 1.00f); sk5.NodeActiveSelectColor = new Color(0.02f, 0.49f, 0.62f, 1.00f); sk5.LeafSelectedColor = new Color(0.28f, 0.87f, 1f, 1.00f); sk5.LinkSelectedColor = new Color(0.28f, 0.87f, 1f, 1.00f); sk5.StarColor = new Color(1f, 0.32f, 0.32f, 1.00f); sk5.PulsarColor = new Color(0.31f, 0.32f, 0.38f, 1.00f); sk5.RadiusColor = new Color(0.07f, 0.36f, 0.45f, 1.00f); skins_.Add(sk5); }
void setup4thSkin() { STSkin sk4 = new STSkin(); sk4.BackgroundColor = new Color(0.96f, 0.96f, 0.96f, 1.00f); sk4.RootColor = new Color(0.65f, 0.66f, 0.67f, 1.00f); sk4.NodeColor = new Color(0.65f, 0.66f, 0.67f, 1.00f); sk4.LeafColor = new Color(0.65f, 0.66f, 0.67f, 1.00f); sk4.LineColor = new Color(0.65f, 0.66f, 0.67f, 1.00f); sk4.NodeSelectedColor = new Color(0.35f, 0.35f, 0.36f, 1.00f); sk4.NodeRootSelectedColor = new Color(0.35f, 0.35f, 0.36f, 1.00f); sk4.NodeActiveSelectColor = new Color(0.65f, 0.66f, 0.67f, 1.00f); sk4.LeafSelectedColor = new Color(0.35f, 0.35f, 0.36f, 1.00f); sk4.LinkSelectedColor = new Color(0.35f, 0.35f, 0.36f, 1.00f); sk4.StarColor = new Color(0.93f, 0.16f, 0.48f, 1.00f); sk4.PulsarColor = new Color(0.95f, 0.72f, 0.81f, 1.00f); sk4.RadiusColor = new Color(0f, 0f, 0f, 1.00f); skins_.Add(sk4); }