public int getPrevState(STATEMACHINE_NAME machineName)
    {
        StateMachine val = null;
        mStateMachineMap.TryGetValue(machineName, out val);

        return val.getPrevState();
    }
    public void changeStateNowStatePause(STATEMACHINE_NAME machineName, int stateType)
    {
        StateMachine val = null;
        mStateMachineMap.TryGetValue(machineName, out val);

        val.changeStateNowStatePause(stateType);
    }
    public void addState(STATEMACHINE_NAME machineName, int stateType, StateBase state)
    {
        StateMachine val = null;
        mStateMachineMap.TryGetValue(machineName, out val);

        val.addState(stateType, state);
    }
Ejemplo n.º 4
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    public void addState(STATEMACHINE_NAME machineName, int stateType, StateBase state)
    {
        StateMachine val = null;

        mStateMachineMap.TryGetValue(machineName, out val);

        val.addState(stateType, state);
    }
Ejemplo n.º 5
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    // ============================================================
    //!		@brief		ステートマシン解放
    //!		@note
    //!		@return
    // ============================================================
    public void release(STATEMACHINE_NAME machineName)
    {
        StateMachine val = null;

        mStateMachineMap.TryGetValue(machineName, out val);

        val.release();
    }
Ejemplo n.º 6
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    public int getState(STATEMACHINE_NAME machineName)
    {
        StateMachine val = null;

        mStateMachineMap.TryGetValue(machineName, out val);

        return(val.getState());
    }
    public void update(STATEMACHINE_NAME machineName, float delta)
    {
        StateMachine val = null;
        mStateMachineMap.TryGetValue(machineName, out val);

        val.update(delta);
    }
    // ============================================================
    //!		@brief		ステートマシン解放
    //!		@note
    //!		@return
    // ============================================================
    public void release(STATEMACHINE_NAME machineName)
    {
        StateMachine val = null;
        mStateMachineMap.TryGetValue(machineName, out val);

        val.release();
    }