private void Move() { if (Vector3.Distance(navMeshAg.destination, transform.position) < 0.1f) { stance = STANCE.WORKING; } }
private void Job_StartWork() { navMeshAg.destination = job.workplace.transform.position; stance = STANCE.MOVING; purpose = PURPOSE.WORK; }
private void Job_StopWork() { navMeshAg.destination = house.transform.position; stance = STANCE.MOVING; purpose = PURPOSE.WORK; }