Ejemplo n.º 1
0
        /// <summary>
        /// Load and Initialize Game Components
        /// </summary>
        public override void LoadContent()
        {
            //Adjust DWM frame settings
            int[] margins = new int[] { 0, 0, ScreenManager.maxWidth, ScreenManager.maxHeight };
            User32.DwmExtendFrameIntoClientArea(ScreenManager.Game.Window.Handle, ref margins);

            DepthStencilState depthState = new DepthStencilState();

            depthState.DepthBufferEnable      = false;
            depthState.DepthBufferWriteEnable = false;
            ScreenManager.GraphicsDevice.DepthStencilState = depthState;

            //Hook the interceptKeys module
            InterceptKeys.Hook();

            bciControl = new WowControl(ScreenManager.Game);
            ScreenManager.Game.Components.Add(bciControl);

            ssvepDX = new SSVEP_DirectX_Advanced_V2(ScreenManager.Game);
            ssvepDX.Initialize(ScreenManager.form, ScreenManager.SpriteBatch);
            ScreenManager.Game.Components.Add(ssvepDX);
        }
Ejemplo n.º 2
0
        //Initialize
        protected override void Initialize()
        {
            System.Diagnostics.Process.GetCurrentProcess().PriorityClass = System.Diagnostics.ProcessPriorityClass.RealTime;

            //Set the windows forms, and directX graphics buffer to match the screen of the host computer
            int             maxHeight = 0; int maxWidth = 0; // vars to choose the max width and height
            GraphicsAdapter g = graphics.GraphicsDevice.Adapter;

            foreach (DisplayMode dm in g.SupportedDisplayModes)
            {
                if (maxHeight < dm.Height)
                {
                    maxHeight = dm.Height;
                }
                if (maxWidth < dm.Width)
                {
                    maxWidth = dm.Width;
                }
            }
            graphics.PreferredBackBufferHeight = maxHeight;
            graphics.PreferredBackBufferWidth  = maxWidth;

            //Configure DirectX graphics device
            graphics.GraphicsDevice.DepthStencilState = DepthStencilState.None;
            graphics.PreferMultiSampling = false;  //Set to true to have smooth texture edges
            GraphicsDevice.PresentationParameters.PresentationInterval = PresentInterval.One;
            graphics.ApplyChanges();

            //Merge directX drawing buffer with GDI+ drawing surface
            int[] margins = new int[] { 0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight };
            User32.DwmExtendFrameIntoClientArea(Window.Handle, ref margins);
            //xna game form
            form                   = System.Windows.Forms.Control.FromHandle(Window.Handle).FindForm();
            form.Visible           = true;
            form.AllowTransparency = true;
            //form.BackColor = System.Drawing.Color.Transparent;
            form.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
            form.TransparencyKey = form.BackColor;
            form.TopMost         = true;
            form.DesktopLocation = new System.Drawing.Point(0, 0);
            form.ClientSize      = new System.Drawing.Size(GraphicsDevice.DisplayMode.Width, GraphicsDevice.DisplayMode.Height);

            //Create a new directX spritebatch
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //Initialize SSVEP (Using DirectX)
            SSVEP_DirectX_Advanced_V2 ssvepDX = new SSVEP_DirectX_Advanced_V2(this);

            ssvepDX.Initialize(form, spriteBatch);
            Components.Add(ssvepDX);

            switch (selectedApp)
            {
            case 0:
                var appControl = new BCI_Logic.BCI2000_Control.AnyApp.AdvancedControl(this);
                Components.Add(appControl);
                break;

            case 1:
                var appControl1 = new BCI_Logic.BCI2000_Control.AnyApp.BasicControl(this);
                Components.Add(appControl1);
                break;

            case 2:
                var appControl2 = new WowControl(this, "World Of Warcraft");
                Components.Add(appControl2);
                break;

            case 3:
                var appControl3 = new SpecificAppControl(this, "Google Earth");
                Components.Add(appControl3);
                break;

            case 4:
                var appControl4 = new CursorControl(this);
                Components.Add(appControl4);
                break;

            case 5:
                var appControl5 = new BCI_Logic.BCI2000_Control.AnyApp.AdvancedControl(this);
                Components.Add(appControl5);
                break;
            }


            //Cursor practice
            // InitCursor();
            //mousePos.X=GraphicsDevice.Viewport.Width / 2;
            //mousePos.Y=GraphicsDevice.Viewport.Height / 2;
            //Mouse.SetPosition(mousePos.X,mousePos.Y);

            base.Initialize();
        }