private void buildFairing()
        {
            fairingBase.clearProfile();

            UVMap uvs = UVMap.GetUVMapGlobal(uvMap);

            fairingBase.outsideUV = uvs.getArea("outside");
            fairingBase.insideUV  = uvs.getArea("inside");
            fairingBase.edgesUV   = uvs.getArea("edges");

            float halfHeight = currentHeight * 0.5f;

            fairingBase.addRing(-halfHeight, currentBottomDiameter * 0.5f);
            if (currentTopDiameter != currentBottomDiameter)
            {
                fairingBase.addRing(-halfHeight + currentTaperHeight, currentBottomDiameter * 0.5f);
            }
            if (currentHeight != currentTaperHeight || currentTopDiameter == currentBottomDiameter)
            {
                fairingBase.addRing(halfHeight, currentTopDiameter * 0.5f);
            }
            fairingBase.generateColliders = this.generateColliders;
            fairingBase.generateFairing();
            fairingBase.setMaterial(fairingMaterial);
            fairingBase.setOpacity(HighLogic.LoadedSceneIsEditor && editorTransparency ? 0.25f : 1.0f);

            updateEnginePositionAndScale();
            SSTUModInterop.onPartGeometryUpdate(part, true);
            SSTUStockInterop.fireEditorUpdate();
        }
 private void updateDragCubes()
 {
     SSTUModInterop.onPartGeometryUpdate(part, true);
 }