/// <summary>
        /// Create the window with all character UIs and bind it to a keypress
        /// </summary>
        public override void Initialize()
        {
            base.Initialize();

            //Use all the character ui interfaced components to create the character window
            var UIcomponents = Owner.GetAllComponents <ICharacterUI>();

            _window = new CharacterWindow(UIcomponents);

            //Add to screen the window and hide it
            _window.AddToScreen();
            _window.Close();

            //Toggle window visible/invisible on keypress
            _openMenuCmdHandler = InputCmdHandler.FromDelegate(session => {
                if (_window.Visible)
                {
                    _window.Close();
                }
                else
                {
                    _window.Open();
                }
            });

            //Set keybind to open character menu
            var inputMgr = IoCManager.Resolve <IInputManager>();

            inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, _openMenuCmdHandler);
        }
Ejemplo n.º 2
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        public void ResetWindow()
        {
            _window?.Close();
            _window = null;

            foreach (var window in _commandWindows)
            {
                window?.Dispose();
            }
            _commandWindows.Clear();
        }
 private void _setOpenValue(SS14Window menu, bool value)
 {
     _gameHud.CharacterButtonDown = value;
     if (value)
     {
         menu.OpenCentered();
     }
     else
     {
         menu.Close();
     }
 }
Ejemplo n.º 4
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 private void _setOpenValue(SS14Window menu, bool value)
 {
     if (value)
     {
         _gameHud.InventoryButtonDown = true;
         menu.OpenCentered();
     }
     else
     {
         _gameHud.InventoryButtonDown = false;
         menu.Close();
     }
 }