Ejemplo n.º 1
0
    public static SMsgPropCreateEntity_SC_MainPlayer ParsePackage(Package package, int offset)
    {
        var structLength = Marshal.SizeOf(typeof(SMsgPropCreateEntity_SC_MainPlayer));
        var headLength   = Marshal.SizeOf(typeof(SMsgPropCreateEntity_SC_Header));
        var offsetBuffer = package.Data.Skip(offset).Take(structLength).ToArray();

        SMsgPropCreateEntity_SC_MainPlayer sMsgPropCreateEntity_SC_MainPlayer = new SMsgPropCreateEntity_SC_MainPlayer();

        sMsgPropCreateEntity_SC_MainPlayer.m_sMsg_Header = SMsgPropCreateEntity_SC_Header.ParsePackage(package, offset);

        int of = headLength;

        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out sMsgPropCreateEntity_SC_MainPlayer.ActorID);
        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out sMsgPropCreateEntity_SC_MainPlayer.UID);
        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out sMsgPropCreateEntity_SC_MainPlayer.MapID);
        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out sMsgPropCreateEntity_SC_MainPlayer.m_playerX);
        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out sMsgPropCreateEntity_SC_MainPlayer.m_playerY);
        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out sMsgPropCreateEntity_SC_MainPlayer.m_name, 19);

        byte[] baseValues, playerUnitValues, playerValues;
        int    baseValueSize = CommonTools.GetStructSize <SMsgPropCreateEntity_SC_BaseValue>();
        int    unitValueSize = CommonTools.GetStructSize <SMsgPropCreateEntity_SC_Player_UnitValue>();
        int    playValueSize = CommonTools.GetStructSize <SMsgPropCreateEntity_SC_MainPlayer_PlayerValue>();

        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out baseValues, baseValueSize);
        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out playerUnitValues, unitValueSize);
        of += PackageHelper.ReadData(offsetBuffer.Skip(of).ToArray(), out playerValues, playValueSize);
        sMsgPropCreateEntity_SC_MainPlayer.BaseObjectValues = PackageHelper.BytesToStuct <SMsgPropCreateEntity_SC_BaseValue>(baseValues);
        sMsgPropCreateEntity_SC_MainPlayer.UnitValues       = PackageHelper.BytesToStuct <SMsgPropCreateEntity_SC_Player_UnitValue>(playerUnitValues);
        sMsgPropCreateEntity_SC_MainPlayer.PlayerValues     = PackageHelper.BytesToStuct <SMsgPropCreateEntity_SC_MainPlayer_PlayerValue>(playerValues);


        return(sMsgPropCreateEntity_SC_MainPlayer);
    }
Ejemplo n.º 2
0
    public int GetPlayerVIPLevel()
    {
        SMsgPropCreateEntity_SC_MainPlayer player = PlayerManager.Instance.FindHeroDataModel();

        return(player.GetCommonValue().PLAYER_FIELD_VISIBLE_VIP);
    }