Ejemplo n.º 1
0
        public void WORLD_NOTIFYCATION()
        {
            SMSG_WORLDINSTANCE spkt = new SMSG_WORLDINSTANCE();

            spkt.WorldId            = (byte)Saga.Managers.NetworkService._worldid;
            spkt.MaximumPlayerCount = Singleton.NetworkService.PlayerLimit;
            spkt.Proof = Singleton.NetworkService.Proof;
            spkt.Port  = Singleton.NetworkService.WorldPort;
            this.Send((byte[])spkt);
        }
Ejemplo n.º 2
0
        private void WORLD_RECONNECT()
        {
            SMSG_WORLDINSTANCE spkt = new SMSG_WORLDINSTANCE();

            spkt.WorldId            = (byte)Saga.Managers.NetworkService._worldid;
            spkt.MaximumPlayerCount = Singleton.NetworkService.PlayerLimit;
            spkt.Proof         = Singleton.NetworkService.Proof;
            spkt.IsReconnected = 1;
            spkt.Port          = Singleton.NetworkService.WorldPort;
            this.Send((byte[])spkt);
        }