Ejemplo n.º 1
0
		public InGameScene (CGSize size) : base (size)
		{
			BackgroundColor = AppKit.NSColor.FromCalibratedRgba (0.15f, 0.15f, 0.3f, 1f);

			timeLabel = LabelWithText ("Time", 24);
			AddChild (timeLabel);

			CGRect af = timeLabel.CalculateAccumulatedFrame ();
			timeLabel.Position = new CGPoint (Frame.Size.Width - af.Size.Width, Frame.Size.Height - (af.Size.Height));

			timeLabelValue = LabelWithText ("102:00", 20);
			AddChild (timeLabelValue);
			CGRect timeLabelValueSize = timeLabelValue.CalculateAccumulatedFrame ();
			timeLabelValue.Position = new CGPoint (Frame.Size.Width - af.Size.Width - timeLabelValueSize.Size.Width - 10, Frame.Size.Height - af.Size.Height);

			scoreLabel = LabelWithText ("Score", 24);
			AddChild (scoreLabel);
			af = scoreLabel.CalculateAccumulatedFrame ();
			scoreLabel.Position = new CGPoint (af.Size.Width * 0.5f, Frame.Size.Height - af.Size.Height);

			scoreLabelValue = LabelWithText ("0", 24);
			AddChild (scoreLabelValue);
			scoreLabelValue.Position = new CGPoint (af.Size.Width * 0.75f + (timeLabelValueSize.Size.Width), Frame.Size.Height - af.Size.Height);

			// Add drop shadows to each label above.
			timeLabelValueShadow = DropShadowOnLabel (timeLabelValue);
			timeLabelShadow = DropShadowOnLabel (timeLabel);

			scoreLabelShadow = DropShadowOnLabel (scoreLabel);
			scoreLabelValueShadow = DropShadowOnLabel (scoreLabelValue);
		}
Ejemplo n.º 2
0
        public InGameScene(CGSize size) : base(size)
        {
            BackgroundColor = AppKit.NSColor.FromCalibratedRgba(0.15f, 0.15f, 0.3f, 1f);

            timeLabel = LabelWithText("Time", 24);
            AddChild(timeLabel);

            CGRect af = timeLabel.CalculateAccumulatedFrame();

            timeLabel.Position = new CGPoint(Frame.Size.Width - af.Size.Width, Frame.Size.Height - (af.Size.Height));

            timeLabelValue = LabelWithText("102:00", 20);
            AddChild(timeLabelValue);
            CGRect timeLabelValueSize = timeLabelValue.CalculateAccumulatedFrame();

            timeLabelValue.Position = new CGPoint(Frame.Size.Width - af.Size.Width - timeLabelValueSize.Size.Width - 10, Frame.Size.Height - af.Size.Height);

            scoreLabel = LabelWithText("Score", 24);
            AddChild(scoreLabel);
            af = scoreLabel.CalculateAccumulatedFrame();
            scoreLabel.Position = new CGPoint(af.Size.Width * 0.5f, Frame.Size.Height - af.Size.Height);

            scoreLabelValue = LabelWithText("0", 24);
            AddChild(scoreLabelValue);
            scoreLabelValue.Position = new CGPoint(af.Size.Width * 0.75f + (timeLabelValueSize.Size.Width), Frame.Size.Height - af.Size.Height);

            // Add drop shadows to each label above.
            timeLabelValueShadow = DropShadowOnLabel(timeLabelValue);
            timeLabelShadow      = DropShadowOnLabel(timeLabel);

            scoreLabelShadow      = DropShadowOnLabel(scoreLabel);
            scoreLabelValueShadow = DropShadowOnLabel(scoreLabelValue);
        }
Ejemplo n.º 3
0
        public PostGameMenu(CGSize frameSize, IGameUIState gameStateDelegate)
        {
            GameStateDelegate = gameStateDelegate;
            nfloat menuHeight = frameSize.Height * 0.8f;
            var    background = new SKSpriteNode(AppKit.NSColor.Black, new CGSize(frameSize.Width * 0.8f, menuHeight));

            background.ZPosition = -1;
            background.Alpha     = 0.5f;
            background.Position  = new CGPoint(0, -0.2f * menuHeight);

            myLabel          = InGameScene.LabelWithText("Final Score", 65);
            myLabel.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY());

            Position = new CGPoint(frameSize.Width * 0.5f, frameSize.Height * 0.5f);
            UserInteractionEnabled         = true;
            myLabel.UserInteractionEnabled = true;
            AddChild(myLabel);
            InGameScene.DropShadowOnLabel(myLabel);

            var bananaLocation      = new CGPoint(frameSize.Width * -0.4f, Frame.GetMidY() * -0.4f);
            var coinLocation        = new CGPoint(frameSize.Width * -0.4f, Frame.GetMidY() * -0.6f);
            var totalLocation       = new CGPoint(frameSize.Width * -0.4f, Frame.GetMidY() * -0.8f);
            var bananaScoreLocation = new CGPoint(frameSize.Width * +0.4f, Frame.GetMidY() * -0.4f);
            var coinScoreLocation   = new CGPoint(frameSize.Width * +0.4f, Frame.GetMidY() * -0.6f);
            var totalScoreLocation  = new CGPoint(frameSize.Width * +0.4f, Frame.GetMidY() * -0.8f);

            bananaText          = (SKLabelNode)myLabel.Copy();
            bananaText.Text     = "Bananas";
            bananaText.FontSize = 0.1f * menuHeight;
            bananaText.SetScale(0.8f);
            bananaLocation.X   += bananaText.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            bananaText.Position = new CGPoint(bananaLocation.X, -2000);
            AddChild(bananaText);
            InGameScene.DropShadowOnLabel(bananaText);

            bananaScore            = (SKLabelNode)bananaText.Copy();
            bananaScore.Text       = "000";
            bananaScoreLocation.X -= bananaScore.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            bananaScore.Position   = new CGPoint(bananaScoreLocation.X, -2000);
            AddChild(bananaScore);

            coinText          = (SKLabelNode)bananaText.Copy();
            coinText.Text     = "Large Bananas";
            coinLocation.X   += coinText.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            coinText.Position = new CGPoint(coinLocation.X, -2000f);
            AddChild(coinText);
            InGameScene.DropShadowOnLabel(coinText);

            coinScore            = (SKLabelNode)coinText.Copy();
            coinScore.Text       = "000";
            coinScoreLocation.X -= coinScore.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            coinScore.Position   = new CGPoint(coinScoreLocation.X, -2000f);
            AddChild(coinScore);

            totalText          = (SKLabelNode)bananaText.Copy();
            totalText.Text     = "Total";
            totalLocation.X   += totalText.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            totalText.Position = new CGPoint(totalLocation.X, -2000f);
            AddChild(totalText);
            InGameScene.DropShadowOnLabel(totalText);

            totalScore            = (SKLabelNode)totalText.Copy();
            totalScore.Text       = "000";
            totalScoreLocation.X -= totalScore.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            totalScore.Position   = new CGPoint(totalScoreLocation.X, -2000f);
            AddChild(totalScore);

            SKAction flyup = SKAction.MoveTo(new CGPoint(frameSize.Width * 0.5f, frameSize.Height - 100), 0.25);

            flyup.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupBananas = SKAction.MoveTo(bananaLocation, 0.25);

            flyupBananas.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupBananasScore = SKAction.MoveTo(bananaScoreLocation, 0.25f);

            flyupBananasScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupCoins = SKAction.MoveTo(coinLocation, 0.25);

            flyupCoins.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupCoinsScore = SKAction.MoveTo(coinScoreLocation, 0.25);

            flyupCoinsScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupTotal = SKAction.MoveTo(totalLocation, 0.25);

            flyupTotal.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupTotalScore = SKAction.MoveTo(totalScoreLocation, 0.25);

            flyupTotalScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

            int bananasCollected = gameStateDelegate.BananasCollected;
            int coinsCollected   = gameStateDelegate.CoinsCollected;
            int totalCollected   = bananasCollected + (coinsCollected * 100);

            SKAction countUpBananas = SKAction.CustomActionWithDuration(bananasCollected / 100f, ((node, elapsedTime) => {
                if (bananasCollected > 0)
                {
                    SKLabelNode label = (SKLabelNode)node;
                    nint total = (nint)(elapsedTime / (bananasCollected / 100.0f) * bananasCollected);
                    label.Text = total.ToString();

                    if (total % 10 == 0)
                    {
                        GameSimulation.Sim.PlaySound("deposit.caf");
                    }
                }
            }));

            SKAction countUpCoins = SKAction.CustomActionWithDuration(coinsCollected / 100f, ((node, elapsedTime) => {
                if (coinsCollected > 0)
                {
                    SKLabelNode label = (SKLabelNode)node;
                    nint total = (nint)((elapsedTime / (coinsCollected / 100.0f)) * coinsCollected);
                    label.Text = total.ToString();

                    if (total % 10 == 0)
                    {
                        GameSimulation.Sim.PlaySound("deposit.caf");
                    }
                }
            }));

            SKAction countUpTotal = SKAction.CustomActionWithDuration(totalCollected / 500.0f, ((node, elapsedTime) => {
                if (totalCollected > 0)
                {
                    SKLabelNode label = (SKLabelNode)node;
                    nint total = (nint)((elapsedTime / (totalCollected / 500.0f)) * totalCollected);
                    label.Text = total.ToString();

                    if (total % 25 == 0)
                    {
                        GameSimulation.Sim.PlaySound("deposit.caf");
                    }
                }
            }));

            RunAction(flyup, () => {
                bananaText.RunAction(flyupBananas);
                bananaScore.RunAction(flyupBananasScore, () => {
                    bananaScore.RunAction(countUpBananas, () => {
                        bananaScore.Text = bananasCollected.ToString();
                        coinText.RunAction(flyupCoins);
                        coinScore.RunAction(flyupCoinsScore, () => {
                            coinScore.RunAction(countUpCoins, () => {
                                coinScore.Text = coinsCollected.ToString();
                                totalText.RunAction(flyupTotal);
                                totalScore.RunAction(flyupTotalScore, () => {
                                    totalScore.RunAction(countUpTotal, () => {
                                        totalScore.Text = totalCollected.ToString();
                                    });
                                });
                            });
                        });
                    });
                });
            });
        }
Ejemplo n.º 4
0
		public PostGameMenu (CGSize frameSize, IGameUIState gameStateDelegate)
		{
			GameStateDelegate = gameStateDelegate;
			nfloat menuHeight = frameSize.Height * 0.8f;
			var background = new SKSpriteNode (AppKit.NSColor.Black, new CGSize (frameSize.Width * 0.8f, menuHeight));

			background.ZPosition = -1;
			background.Alpha = 0.5f;
			background.Position = new CGPoint (0, -0.2f * menuHeight);

			myLabel = InGameScene.LabelWithText ("Final Score", 65);
			myLabel.Position = new CGPoint (Frame.GetMidX (), Frame.GetMidY ());

			Position = new CGPoint (frameSize.Width * 0.5f, frameSize.Height * 0.5f);
			UserInteractionEnabled = true;
			myLabel.UserInteractionEnabled = true;
			AddChild (myLabel);
			InGameScene.DropShadowOnLabel (myLabel);

			var bananaLocation = new CGPoint (frameSize.Width * -0.4f, Frame.GetMidY () * -0.4f);
			var	coinLocation = new CGPoint (frameSize.Width * -0.4f, Frame.GetMidY () * -0.6f);
			var totalLocation = new CGPoint (frameSize.Width * -0.4f, Frame.GetMidY () * -0.8f);
			var bananaScoreLocation = new CGPoint (frameSize.Width * +0.4f, Frame.GetMidY () * -0.4f);
			var coinScoreLocation = new CGPoint (frameSize.Width * +0.4f, Frame.GetMidY () * -0.6f);
			var totalScoreLocation = new CGPoint (frameSize.Width * +0.4f, Frame.GetMidY () * -0.8f);

			bananaText = (SKLabelNode)myLabel.Copy ();
			bananaText.Text = "Bananas";
			bananaText.FontSize = 0.1f * menuHeight;
			bananaText.Scale = 0.8f;
			bananaLocation.X += bananaText.CalculateAccumulatedFrame ().Width * 0.5f + frameSize.Width * 0.1f;
			bananaText.Position = new CGPoint (bananaLocation.X, -2000);
			AddChild (bananaText);
			InGameScene.DropShadowOnLabel (bananaText);

			bananaScore = (SKLabelNode)bananaText.Copy ();
			bananaScore.Text = "000";
			bananaScoreLocation.X -= bananaScore.CalculateAccumulatedFrame ().Width * 0.5f + frameSize.Width * 0.1f;
			bananaScore.Position = new CGPoint (bananaScoreLocation.X, -2000);
			AddChild (bananaScore);

			coinText = (SKLabelNode)bananaText.Copy ();
			coinText.Text = "Large Bananas";
			coinLocation.X += coinText.CalculateAccumulatedFrame ().Width * 0.5f + frameSize.Width * 0.1f;
			coinText.Position = new CGPoint (coinLocation.X, -2000f);
			AddChild (coinText);
			InGameScene.DropShadowOnLabel (coinText);

			coinScore = (SKLabelNode)coinText.Copy ();
			coinScore.Text = "000";
			coinScoreLocation.X -= coinScore.CalculateAccumulatedFrame ().Width * 0.5f + frameSize.Width * 0.1f;
			coinScore.Position = new CGPoint (coinScoreLocation.X, -2000f);
			AddChild (coinScore);

			totalText = (SKLabelNode)bananaText.Copy ();
			totalText.Text = "Total";
			totalLocation.X += totalText.CalculateAccumulatedFrame ().Width * 0.5f + frameSize.Width * 0.1f;
			totalText.Position = new CGPoint (totalLocation.X, -2000f);
			AddChild (totalText);
			InGameScene.DropShadowOnLabel (totalText);

			totalScore = (SKLabelNode)totalText.Copy ();
			totalScore.Text = "000";
			totalScoreLocation.X -= totalScore.CalculateAccumulatedFrame ().Width * 0.5f + frameSize.Width * 0.1f;
			totalScore.Position = new CGPoint (totalScoreLocation.X, -2000f);
			AddChild (totalScore);

			SKAction flyup = SKAction.MoveTo (new CGPoint (frameSize.Width * 0.5f, frameSize.Height - 100), 0.25);
			flyup.TimingMode = SKActionTimingMode.EaseInEaseOut;

			SKAction flyupBananas = SKAction.MoveTo (bananaLocation, 0.25);
			flyupBananas.TimingMode = SKActionTimingMode.EaseInEaseOut;

			SKAction flyupBananasScore = SKAction.MoveTo (bananaScoreLocation, 0.25f);
			flyupBananasScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

			SKAction flyupCoins = SKAction.MoveTo (coinLocation, 0.25);
			flyupCoins.TimingMode = SKActionTimingMode.EaseInEaseOut;

			SKAction flyupCoinsScore = SKAction.MoveTo (coinScoreLocation, 0.25);
			flyupCoinsScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

			SKAction flyupTotal = SKAction.MoveTo (totalLocation, 0.25);
			flyupTotal.TimingMode = SKActionTimingMode.EaseInEaseOut;

			SKAction flyupTotalScore = SKAction.MoveTo (totalScoreLocation, 0.25);
			flyupTotalScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

			int bananasCollected = gameStateDelegate.BananasCollected;
			int coinsCollected = gameStateDelegate.CoinsCollected;
			int totalCollected = bananasCollected + (coinsCollected * 100);

			SKAction countUpBananas = SKAction.CustomActionWithDuration (bananasCollected / 100f, ((node, elapsedTime) => {
				if (bananasCollected > 0) {
					SKLabelNode label = (SKLabelNode)node;
					nint total = (nint)(elapsedTime / (bananasCollected / 100.0f) * bananasCollected);
					label.Text = total.ToString ();
						
					if (total % 10 == 0)
						GameSimulation.Sim.PlaySound ("deposit.caf");
				}
			}));

			SKAction countUpCoins = SKAction.CustomActionWithDuration (coinsCollected / 100f, ((node, elapsedTime) => {
				if (coinsCollected > 0) {
					SKLabelNode label = (SKLabelNode)node;
					nint total = (nint)((elapsedTime / (coinsCollected / 100.0f)) * coinsCollected);
					label.Text = total.ToString ();

					if (total % 10 == 0)
						GameSimulation.Sim.PlaySound ("deposit.caf");
				}
			}));

			SKAction countUpTotal = SKAction.CustomActionWithDuration (totalCollected / 500.0f, ((node, elapsedTime) => {
				if (totalCollected > 0) {
					SKLabelNode label = (SKLabelNode)node;
					nint total = (nint)((elapsedTime / (totalCollected / 500.0f)) * totalCollected);
					label.Text = total.ToString ();

					if (total % 25 == 0)
						GameSimulation.Sim.PlaySound ("deposit.caf");
				}
			}));

			RunAction (flyup, () => {
				bananaText.RunAction (flyupBananas);
				bananaScore.RunAction (flyupBananasScore, () => {
					bananaScore.RunAction (countUpBananas, () => {
						bananaScore.Text = bananasCollected.ToString ();
						coinText.RunAction (flyupCoins);
						coinScore.RunAction (flyupCoinsScore, () => {
							coinScore.RunAction (countUpCoins, () => {
								coinScore.Text = coinsCollected.ToString ();
								totalText.RunAction (flyupTotal);
								totalScore.RunAction (flyupTotalScore, () => {
									totalScore.RunAction (countUpTotal, () => {
										totalScore.Text = totalCollected.ToString ();
									});
								});
							});
						});
					});
				});
			});
		}