static int _m_get_obj(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            SGameEngine.AssetResource __cl_gen_to_be_invoked = (SGameEngine.AssetResource)translator.FastGetCSObj(L, 1);


            try {
                {
                    SGameEngine.AssetObject __cl_gen_ret = __cl_gen_to_be_invoked.get_obj(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_set_obj(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            SGameEngine.AssetResource __cl_gen_to_be_invoked = (SGameEngine.AssetResource)translator.FastGetCSObj(L, 1);


            try {
                {
                    SGameEngine.AssetObject _asset_obj = (SGameEngine.AssetObject)translator.GetObject(L, 2, typeof(SGameEngine.AssetObject));

                    __cl_gen_to_be_invoked.set_obj(_asset_obj);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }