private void MakeNewRecorder() { m_Recorder = new SG_Recorder(Camera); m_Player = new SG_Player(m_Recorder, m_PlayerView); m_Recorder.OnFileSaved += OnFileSaved; m_Recorder.OnRecorderStateChanged += OnRecorderStateChanged; m_Recorder.Setup(AutoAspect, Width, Height, FramesPerSecond, BufferSize, Repeat, CompressionQuality); }
// Use this for initialization void Start() { /// If we don't have the player reference, we look for it if (m_playerGO == null) { m_playerGO = GameObject.Find("Player"); } if (m_playerReference == null && m_playerGO) { m_playerReference = m_playerGO.GetComponent <SG_Player>(); } }