Ejemplo n.º 1
0
        private void AddPlayer(LANPlayerInfo lpInfo)
        {
            if (Players.Find(p => p.Name == lpInfo.Name) != null ||
                Players.Count >= SGPlayers.Count ||
                SGPlayers.Find(p => p.Name == lpInfo.Name) == null)
            {
                lpInfo.TcpClient.Close();
                return;
            }

            if (Players.Count == 0)
            {
                lpInfo.Ready = true;
            }

            Players.Add(lpInfo);

            lpInfo.MessageReceived += LpInfo_MessageReceived;
            lpInfo.ConnectionLost  += LpInfo_ConnectionLost;

            sndJoinSound.Play();

            AddNotice(lpInfo.Name + " connected from " + lpInfo.IPAddress);
            lpInfo.StartReceiveLoop();

            CopyPlayerDataToUI();
            BroadcastOptions();
            UpdateDiscordPresence();
        }
Ejemplo n.º 2
0
        private void BroadcastGame()
        {
            var sb = new ExtendedStringBuilder("GAME ", true);

            sb.Separator = ProgramConstants.LAN_DATA_SEPARATOR;
            sb.Append(ProgramConstants.LAN_PROTOCOL_REVISION);
            sb.Append(ProgramConstants.GAME_VERSION);
            sb.Append(localGame);
            sb.Append(lblMapNameValue.Text);
            sb.Append(lblGameModeValue.Text);
            sb.Append(0); // LoadedGameID
            var sbPlayers = new StringBuilder();

            SGPlayers.ForEach(p => sbPlayers.Append(p.Name + ","));
            sbPlayers.Remove(sbPlayers.Length - 1, 1);
            sb.Append(sbPlayers.ToString());
            sb.Append(Convert.ToInt32(started || Players.Count == SGPlayers.Count));
            sb.Append(1); // IsLoadedGame

            GameBroadcast?.Invoke(this, new GameBroadcastEventArgs(sb.ToString()));
        }