Ejemplo n.º 1
0
        private void QLogic(HitChance hitChance)
        {
            var target = TargetSelector.GetTarget(Q);

            if (target != null)
            {
                var prediction = CPrediction.Line(Q, target, hitChance);
                if (prediction.TotalHits <= 0 || prediction.CastPosition.Equals(Vector3.Zero) ||
                    SpellCollision(Q, target) && !Orbwalking.InAutoAttackRange(target))
                {
                    var newTarget = TargetSelector.GetTarget(
                        Q, true, default(Vector3), new List <Obj_AI_Hero> {
                        target
                    });
                    if (newTarget != null && !SpellCollision(Q, newTarget))
                    {
                        prediction = CPrediction.Line(Q, newTarget, hitChance);
                    }
                }
                if (prediction.TotalHits > 0 && !prediction.CastPosition.Equals(Vector3.Zero))
                {
                    Q.Cast(prediction.CastPosition);
                }
            }
        }
Ejemplo n.º 2
0
        private void SetupMenu()
        {
            try
            {
                SFXMenu = new Menu(Global.Name, "sfx", true);

                Menu = new Menu(Global.Prefix + Player.ChampionName, SFXMenu.Name + "." + Player.ChampionName, true);

                DrawingManager.AddToMenu(Menu.AddSubMenu(new Menu("Drawings", Menu.Name + ".drawing")), this);

                TargetSelector.AddToMenu(SFXMenu.AddSubMenu(new Menu("Target Selector", SFXMenu.Name + ".ts")));

                Orbwalker = new Orbwalking.Orbwalker(SFXMenu.AddSubMenu(new Menu("Orbwalker", SFXMenu.Name + ".orb")));

                KillstealManager.AddToMenu(SFXMenu.AddSubMenu(new Menu("Killsteal", SFXMenu.Name + ".killsteal")));

                var itemMenu = SFXMenu.AddSubMenu(new Menu("Items", SFXMenu.Name + ".items"));
                TearStackManager.AddToMenu(
                    itemMenu.AddSubMenu(new Menu("Tear Stacking", SFXMenu.Name + ".tear-stack." + Player.ChampionName)),
                    Spells);
                ItemManager.AddToMenu(itemMenu, ItemFlags);
                SummonerManager.AddToMenu(SFXMenu.AddSubMenu(new Menu("Summoners", SFXMenu.Name + ".summoners")));

                InfoMenu.AddToMenu(SFXMenu.AddSubMenu(new Menu("Info", SFXMenu.Name + ".info")));
                DebugMenu.AddToMenu(SFXMenu, Spells);

                Menu.AddToMainMenu();
                SFXMenu.AddToMainMenu();

                try
                {
                    AddToMenu();
                }
                catch (Exception ex)
                {
                    Global.Logger.AddItem(new LogItem(ex));
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
 public static bool Check(string uniqueId, Spell spell, Obj_AI_Hero hero)
 {
     try
     {
         if (hero == null || !Enabled(uniqueId))
         {
             return(true);
         }
         var bestTarget = TargetSelector.GetTarget(spell);
         if (bestTarget == null || hero.NetworkId.Equals(bestTarget.NetworkId))
         {
             return(true);
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
     return(false);
 }
Ejemplo n.º 4
0
 protected void ItemsSummonersLogic(Obj_AI_Hero ultimateTarget, bool single = true)
 {
     try
     {
         var range = Math.Max(
             600,
             Math.Max(
                 SummonerManager.SummonerSpells.Where(s => s.CastType == CastType.Target).Max(s => s.Range),
                 ItemManager.Items.Where(
                     i => i.EffectFlags.HasFlag(EffectFlags.Damage) && i.Flags.HasFlag(ItemFlags.Offensive))
                 .Max(i => i.Range)));
         if (ultimateTarget == null || Ultimate == null || !ultimateTarget.IsValidTarget(range))
         {
             var target = TargetSelector.GetTarget(range);
             if (target != null)
             {
                 if (ItemManager.CalculateComboDamage(target) + SummonerManager.CalculateComboDamage(target) >
                     target.Health)
                 {
                     ItemManager.UseComboItems(target);
                     SummonerManager.UseComboSummoners(target);
                 }
             }
         }
         else
         {
             if (Ultimate.GetDamage(ultimateTarget, UltimateModeType.Combo, single ? 1 : 5) >
                 ultimateTarget.Health)
             {
                 ItemManager.UseComboItems(ultimateTarget);
                 SummonerManager.UseComboSummoners(ultimateTarget);
             }
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
Ejemplo n.º 5
0
 protected override void Harass()
 {
     if (!ResourceManager.Check("harass"))
     {
         return;
     }
     if (Menu.Item(Menu.Name + ".harass.q").GetValue <bool>() && Q.IsReady())
     {
         QLogic(Q.GetHitChance("harass"));
     }
     if (Menu.Item(Menu.Name + ".harass.w").GetValue <bool>() && W.IsReady())
     {
         var target = TargetSelector.GetTarget(W);
         if (target != null)
         {
             var best = CPrediction.Line(W, target, W.GetHitChance("harass"));
             if (best.TotalHits > 0 && !best.CastPosition.Equals(Vector3.Zero))
             {
                 W.Cast(best.CastPosition);
             }
         }
     }
 }
Ejemplo n.º 6
0
        protected override void OnPostUpdate()
        {
            if (Ultimate.IsActive(UltimateModeType.Assisted) && R.IsReady())
            {
                if (Ultimate.ShouldMove(UltimateModeType.Assisted))
                {
                    Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                }

                if (!RLogic(UltimateModeType.Assisted, TargetSelector.GetTarget(R)))
                {
                    RLogicSingle(UltimateModeType.Assisted);
                }
            }

            if (Ultimate.IsActive(UltimateModeType.Auto) && R.IsReady())
            {
                if (!RLogic(UltimateModeType.Auto, TargetSelector.GetTarget(R)))
                {
                    RLogicSingle(UltimateModeType.Auto);
                }
            }
        }
Ejemplo n.º 7
0
        protected override void Combo()
        {
            var useQ = Menu.Item(Menu.Name + ".combo.q").GetValue <bool>() && Q.IsReady();
            var useW = Menu.Item(Menu.Name + ".combo.w").GetValue <bool>() && W.IsReady();
            var useE = Menu.Item(Menu.Name + ".combo.e").GetValue <bool>() && E.IsReady();
            var useR = Ultimate.IsActive(UltimateModeType.Combo) && R.IsReady();

            if (useR)
            {
                var target = TargetSelector.GetTarget(R.Range, R.DamageType);
                if (target != null)
                {
                    if (!RLogic(UltimateModeType.Combo, target))
                    {
                        RLogicSingle(UltimateModeType.Combo);
                    }
                }
            }
            if (useE)
            {
                var target = TargetSelector.GetTarget((E.Range + Q.Range) * 0.9f, E.DamageType);
                if (target != null)
                {
                    var safety        = Menu.Item(Menu.Name + ".combo.e-safety").GetValue <Slider>().Value;
                    var playerEnemies =
                        GameObjects.EnemyHeroes.Where(e => e.IsValidTarget() && e.Distance(Player) < safety).ToList();
                    if (playerEnemies.Count >= 2 ||
                        playerEnemies.Count == 1 && playerEnemies.First().HealthPercent > Player.HealthPercent)
                    {
                        var pos = Menu.Item(Menu.Name + ".combo.e-mode").GetValue <StringList>().SelectedIndex == 0
                            ? Utils.GetDashPosition(
                            E, target, Menu.Item(Menu.Name + ".combo.e-safety").GetValue <Slider>().Value)
                            : Player.Position.Extend(
                            Game.CursorPos, Math.Min(E.Range, Player.Position.Distance(Game.CursorPos)));

                        if (!pos.Equals(Vector3.Zero))
                        {
                            E.Cast(pos);
                        }
                    }
                    else
                    {
                        var newPosition = Player.Position.Extend(target.Position, E.Range);
                        var enemies     =
                            GameObjects.EnemyHeroes.Where(
                                e => e.IsValidTarget() && e.Distance(newPosition) < safety * 1.25f).ToList();
                        var allies =
                            GameObjects.AllyHeroes.Where(
                                e => e.IsValidTarget(float.MaxValue, false) && e.Distance(newPosition) < safety)
                            .ToList();
                        var avgEnemyHealth = enemies.Average(e => e.HealthPercent);
                        if (enemies.Count - allies.Count <= 1 ||
                            enemies.Count - allies.Count <= 2 && allies.Average(e => e.HealthPercent) > avgEnemyHealth &&
                            (Player.HealthPercent >= 50 || avgEnemyHealth < 30))
                        {
                            E.Cast(newPosition);
                        }
                    }
                }
            }
            if (useQ)
            {
                QLogic(Q.GetHitChance("combo"));
            }
            if (useW)
            {
                var target = TargetSelector.GetTarget(W);
                if (target != null)
                {
                    var best = CPrediction.Line(W, target, W.GetHitChance("combo"));
                    if (best.TotalHits > 0 && !best.CastPosition.Equals(Vector3.Zero))
                    {
                        W.Cast(best.CastPosition);
                    }
                }
            }
        }
Ejemplo n.º 8
0
 public static void TargetSkill(Spell spell)
 {
     TargetSkill(TargetSelector.GetTarget(spell), spell);
 }
Ejemplo n.º 9
0
 public static void SkillShot(Spell spell, HitChance hitChance, bool boundingRadius = true, bool maxRange = true)
 {
     SkillShot(TargetSelector.GetTarget(spell), spell, hitChance);
 }