public virtual void GetStart(GameObject obj) { _player = obj; //print("????? " + obj); //进入 攻击距离 IsStarting = true; if (SFTX) { //print(" 播放特效啊 !!!!!!!!!!!!!!!!!!!!!!!! "); SFTX.Play(); } }
public override void GetStart(GameObject obj) { _player = obj; if (IsHas4Dianding()) { ReSetAll(); return; } print(">>>>>>>diandings!!!!!"); //RemoveDieDiandingInList(); //ShowDiandings(); //print("????? " + obj); //进入 攻击距离 IsStarting = true; if (SFTX) { //print(" 播放特效啊 !!!!!!!!!!!!!!!!!!!!!!!! "); SFTX.Play(); } }