public void ProcessStyle(GameObject obj)
        {
            if (obj == null)
            {
                return;
            }

            SEP_UI_Utilities.processComponents(obj);
        }
        private void Open()
        {
            if (window_Prefab == null)
            {
                return;
            }

            if (window != null && window_Obj != null)
            {
                window.gameObject.SetActive(true);

                window.FadeIn();

                return;
            }

            window_Obj = Instantiate(window_Prefab, getAnchor(), Quaternion.identity) as GameObject;

            if (window_Obj == null)
            {
                return;
            }

            SEP_UI_Utilities.processComponents(window_Obj);

            window_Obj.transform.SetParent(ApplicationLauncher.Instance.appSpace, false);

            window = window_Obj.GetComponent <SEP_Window>();

            if (window == null)
            {
                return;
            }

            window.setWindow(this);

            window.gameObject.SetActive(true);
        }