void Awake() { if (nonPlayerMode) { Debug.Log("Enemy E" + enemyIndex.ToString() + " has no Player object; continuing in non-Player-mode"); } alertnessMax = alertnessStep * (int)ALERTSTATE.ALERTNESS2; senseState = SENSESTATE.NONE; alertState = ALERTSTATE.NONE; taskState = TASKSTATE.NONE; }
void LateUpdate() { noticedPlayerIndex = -1; senseState = SENSESTATE.NONE; }