Ejemplo n.º 1
0
        public static bool HasTooltipEffect(SEMan seman)
        {
            foreach (var effect in seman.GetStatusEffects())
            {
                switch (effect.m_name)
                {
                case "One Hand Damage Bonus":
                    return(true);

                case "Block Power Bonus":
                    return(true);

                case "Dagger/Spear Damage Bonus":
                    return(true);

                case "Melee Damage Bonus":
                    return(true);

                case "Ranged Damage Bonus":
                    return(true);

                case "Silver Damage Bonus":
                    return(true);

                case "Spirit Damage Bonus":
                    return(true);

                case "Two Handed Damage Bonus":
                    return(true);

                case "Backstab Bonus":
                    return(true);

                case "Throwing Damage Bonus":
                    return(true);

                case "Ranger Weapon Bonus":
                    return(true);

                default:
                    break;
                }
            }
            return(false);
        }