public static bool HasTooltipEffect(SEMan seman) { foreach (var effect in seman.GetStatusEffects()) { switch (effect.m_name) { case "One Hand Damage Bonus": return(true); case "Block Power Bonus": return(true); case "Dagger/Spear Damage Bonus": return(true); case "Melee Damage Bonus": return(true); case "Ranged Damage Bonus": return(true); case "Silver Damage Bonus": return(true); case "Spirit Damage Bonus": return(true); case "Two Handed Damage Bonus": return(true); case "Backstab Bonus": return(true); case "Throwing Damage Bonus": return(true); case "Ranger Weapon Bonus": return(true); default: break; } } return(false); }