Ejemplo n.º 1
0
 public static bool init()
 {
     SDGlobal.Log("sdLevelMsg.init");
     /* 推图数据 */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_LEVEL_ACK, OnMessage_SCID_LEVEL_ACK);
     return(true);
 }
Ejemplo n.º 2
0
    private static void OnMessage_GCID_SELECTROLE(int iMsgID, ref CMessage msg)
    {
        SDGlobal.Log("GC_SELECTROLE");
        if (SDNetGlobal.bReConnectGate)
        {
            SDNetGlobal.OnMessage_GCID_SELECTROLE(iMsgID, ref msg);
            return;
        }

        //游戏中宠物,邮件,深渊活动等管理器,数据在这里清空一下..
        sdNewPetMgr.Instance.ClearData();
        SDGlobal.Log("sdNewPetMgr.ClearData success!");
        sdActGameMgr.Instance.ClearData();
        SDGlobal.Log("sdActGameMgr.ClearData success!");
        sdMailMgr.Instance.ClearData();
        SDGlobal.Log("sdMailMgr.ClearData success!");
        sdGuideMgr.Instance.ClearData();

        sdLevelInfo.Clear();


        string rolename = SDNetGlobal.playerList[SDNetGlobal.lastSelectRole].mRoleName;

        GPUSH_API.SetUserInfo(0, rolename);
    }
Ejemplo n.º 3
0
 public static bool init()
 {
     SDGlobal.Log("sdPVPMsg.init");
     /* 角色PVP信息  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SELF_PVP_PRO_ACK, msg_SC_SELF_PVP_PRO_ACK);
     /* 获取pvp对手回应  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_PVP_MATCH_ACK, msg_SC_GET_PVP_MATCH_ACK);
     /* 挑战反馈  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ENTER_PVP_ACK, msg_SC_ENTER_PVP_ACK);
     /* PVP结算反馈  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PVP_RETULT_ACK, msg_SC_PVP_RESULT_ACK);
     /* 获取军阶奖励反馈  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_PVP_MILITARY_REWARD_ACK, msg_SC_GET_PVP_MILITARY_REWARD_ACK);
     /* 获取声望奖励反馈  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_PVP_REPUTE_REWARD_ACK, msg_SC_GET_PVP_RETURN_REWARD_ACK);
     /* 获取排行榜反馈  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_RANK_LIST_ACK, msg_SC_GET_RANK_LIST_ACK);
     /* 买挑战次数反馈  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PVP_BUY_CHALLENGE_TIMES_ACK, msg_SC_PVP_BUY_CHALLENGE_TIMES_ACK);
     /* 通知pvp时间  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PVP_TIME_NTF, msg_SC_PVP_TIME_ACK);
     /* 获取PVP角色信息请求  */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_PVP_ROLE_INFO_ACK, msg_SC_GET_PVP_ROLE_INFO_ACK);
     return(true);
 }
Ejemplo n.º 4
0
    //宠物物品列表..
    private static void msg_SC_PET_BAG_NTF(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_PET_BAG_NTF refMsg = (CliProto.SC_PET_BAG_NTF)msg;
        SDGlobal.Log("<- SCID_PET_BAG_NTF : ");

        sdNewPetMgr.Instance.petItemDB.Clear();
        int count = refMsg.m_Items.m_ItemCount;

        for (int i = 0; i < count; ++i)
        {
            sdNewPetMgr.Instance.createItem((int)refMsg.m_Items.m_Items[i].m_TID, (UInt64)refMsg.m_Items.m_Items[i].m_UID, (int)refMsg.m_Items.m_Items[i].m_CT);
        }

        GameObject wnd = sdGameLevel.instance.NGUIRoot;

        if (wnd)
        {
            sdUIPetEquipPnl petEquipPnl = wnd.GetComponentInChildren <sdUIPetEquipPnl>();
            if (petEquipPnl)
            {
                petEquipPnl.RefreshPetItemListPage();
            }

            sdUIPetChangeEquipPnl petEquipPnl2 = wnd.GetComponentInChildren <sdUIPetChangeEquipPnl>();
            if (petEquipPnl2)
            {
                petEquipPnl2.RefreshPetItemListPage();
            }
        }
    }
Ejemplo n.º 5
0
    public static void OnMessage_LGPKG_LOGIN_ACK(CliProto.LGPKG_LOGIN_ACK refMSG)
    {
        client.DisConnect();
        if (refMSG.m_AckType == CliProto.LG_FAIL)
        {
            sdUICharacter.Instance.ShowLoginMsg(SGDP.ErrorString((uint)refMSG.m_Reply.m_Fail.m_ErrCode));
            if (sdGameLevel.instance.levelType == sdGameLevel.LevelType.Login)
            {
                SDNetGlobal.connectState = -1;
            }
            return;
        }
        SDGlobal.Log("received");
        Gate_IP   = refMSG.m_Reply.m_Succ.m_GateInfo.m_ListenIP;
        Gate_Port = refMSG.m_Reply.m_Succ.m_GateInfo.m_ListenPort;
        byte[] session = refMSG.m_Reply.m_Succ.m_SessionID;
        username = new byte[refMSG.m_Reply.m_Succ.m_Username.Length];
        for (int i = 0; i < refMSG.m_Reply.m_Succ.m_Username.Length; i++)
        {
            username[i] = refMSG.m_Reply.m_Succ.m_Username[i];
        }
        for (int i = 0; i < 8; i++)
        {
            gateSession[i] = session[i];
        }

        doGateLogin(false);

        Thread threadHeart = new Thread(new ThreadStart(HeartBeatMain));

        threadHeart.Start();
    }
Ejemplo n.º 6
0
    //物品碎片列表..
    private static void msg_SC_GATHER_INFO_NTF(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_GATHER_INFO_NTF refMsg = (CliProto.SC_GATHER_INFO_NTF)msg;
        SDGlobal.Log("<- SCID_GATHER_INFO_NTF : ");
        sdNewPetMgr.Instance.CreatePetGatherList(refMsg);
        GameObject wnd = sdGameLevel.instance.NGUIRoot;

        if (wnd)
        {
            sdUIPetTujianPnl petPnl = wnd.GetComponentInChildren <sdUIPetTujianPnl>();
            if (petPnl)
            {
                petPnl.RefreshPetBookPage();
            }

            sdUIPetPropPnl petProp = wnd.GetComponentInChildren <sdUIPetPropPnl>();
            if (petProp)
            {
                petProp.ReflashGatherUI();
            }

            sdUIPetPaperPnl petPaper = wnd.GetComponentInChildren <sdUIPetPaperPnl>();
            if (petPaper)
            {
                petPaper.RefreshPetPaperPage();
            }
        }
    }
Ejemplo n.º 7
0
 void GetGHomeProductList()
 {
     GHome.GetInstance().GetProductConfig((code, msg, data) =>
     {
         if (code == 0)
         {
             sdMallManager.Instance.m_gHomeProducts.Clear();
             string json       = (string)data["data"];
             JsonNode jsonNODE = new JsonNode();
             int iPOS          = 0;
             jsonNODE.Parse(json, ref iPOS);
             List <JsonNode> lstAREA = new List <JsonNode>();
             jsonNODE.FindListHasAttibuteName("product_code", lstAREA);
             foreach (JsonNode js in lstAREA)
             {
                 sdMallManager.GHomeProduct gHomeProduct = new sdMallManager.GHomeProduct();
                 gHomeProduct.ProductCode = js.Attribute("product_code");
                 gHomeProduct.ItemName    = js.Attribute("item_name");
                 gHomeProduct.price       = int.Parse(js.Attribute("money"));
                 gHomeProduct.type        = int.Parse(js.Attribute("type"));
                 sdMallManager.Instance.m_gHomeProducts.Add(gHomeProduct.ProductCode, gHomeProduct);
             }
             GHOME_CODE = 1;
         }
         else
         {
             SDGlobal.Log("GHome.GetInstance().GetProductConfig() failure");
             GHOME_CODE = -2;
         }
     });
 }
Ejemplo n.º 8
0
 public static bool init()
 {
     SDGlobal.Log("sdChatMsg.init");
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_CHAT, msg_SCID_CHAT);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_CLIENT_CONFIG_NTF, msg_SCID_CLIENT_CONFIG_NTF);
     return(true);
 }
Ejemplo n.º 9
0
    public static void init()
    {
        CliProto.AddEncode_Decode();
        if (Application.platform != RuntimePlatform.WindowsEditor)
        {
            Login_IP = "127.0.0.1";
        }
        else
        {
            // 只有在内网172网段才使用内网服务器地址.. 并且不是移动平台..
            string ip  = Network.player.ipAddress;
            int    idx = ip.IndexOf('.');
            // !!!
            // 请在login场景的bt_startgame按钮的属性表里设置Serverip,不要直接修改这个脚本
            // !!!
            if (idx > 0 && ip.Substring(0, idx) == "172" && (!BundleGlobal.IsMobile() || BundleGlobal.InternalNetDebug))
            {
                Login_IP     = "172.30.10.124";
                bInternalNet = true;
            }
            else
            {
                Login_IP = "127.0.0.1";
            }
        }
        Login_Port = 8000;

        setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.GCID_ERROR, OnMessage_GCID_ERROR);

        SDGlobal.Log("before enterscene");
        sdEnterScene.init();
        SDGlobal.Log("before item Msg");
        sdItemMsg.init();
        SDGlobal.Log("itemMsg");
        sdSkillMsg.init();
        SDGlobal.Log("actorMsg");
        sdActorMsg.init();
        SDGlobal.Log("petMsg");
        sdPetMsg.init();
        SDGlobal.Log("chat");
        sdChatMsg.init();
        SDGlobal.Log("friend");
        sdFriendMsg.init();
        SDGlobal.Log("ActGameMsg");
        sdActGameMsg.init();
        sdMallMsg.init();
        SDGlobal.Log("MailMsg");
        sdMailMsg.init();
        SDGlobal.Log("pvpMsg");
        sdPVPMsg.init();
        SDGlobal.Log("AwardCenterMsg");
        sdAwardCenterMsg.init();
        SDGlobal.Log("RoleCreateMsg");
        sdRoleCreateMsg.init();
        sdMysteryShopMsg.init();
        sdRankLisrMsg.init();
        sdBBSMsg.init();
        sdLevelMsg.init();
    }
Ejemplo n.º 10
0
    public static void OnMessage_GCID_ROLELIST(int iMsgID, ref CMessage msg)
    {
        SDGlobal.Log("rolelist received");

        CliProto.GC_ROLELIST refMSG = (CliProto.GC_ROLELIST)msg;

        SDNetGlobal.roleCount = refMSG.m_Count;
        if (!SDNetGlobal.bReConnectGate)
        {
            SDNetGlobal.lastSelectRole = SelectRole.SortRoleList(refMSG);
        }

        for (int i = 0; i < SDNetGlobal.roleCount; i++)
        {
            if (SDNetGlobal.playerList[i] == null)
            {
                SDNetGlobal.playerList[i] = new sdPlayerInfo();
            }

            sdPlayerInfo kPlayerInfo = SDNetGlobal.playerList[i];
            kPlayerInfo.mRoleName   = System.Text.Encoding.UTF8.GetString(refMSG.m_RoleInfoList[i].m_RoleInfo.m_RoleName);
            kPlayerInfo.mDBID       = refMSG.m_RoleInfoList[i].m_RoleInfo.m_DBRoleId;
            kPlayerInfo.mGender     = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Gender;
            kPlayerInfo.mSkinColor  = refMSG.m_RoleInfoList[i].m_RoleInfo.m_SkinColor;
            kPlayerInfo.mHairStyle  = refMSG.m_RoleInfoList[i].m_RoleInfo.m_HairStyle;
            kPlayerInfo.mBaseJob    = refMSG.m_RoleInfoList[i].m_RoleInfo.m_BaseJob;
            kPlayerInfo.mJob        = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Job;
            kPlayerInfo.mLevel      = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Level;
            kPlayerInfo.mEquipCount = refMSG.m_RoleInfoList[i].m_Equip.m_ItemCount;

            if (kPlayerInfo.mEquipCount > 0)
            {
                kPlayerInfo.mEquipID = new uint[kPlayerInfo.mEquipCount];
                for (int j = 0; j < kPlayerInfo.mEquipCount; ++j)
                {
                    kPlayerInfo.mEquipID[j] = (uint)refMSG.m_RoleInfoList[i].m_Equip.m_Items[j].m_TID;
                }
            }
        }

        for (int i = SDNetGlobal.roleCount; i < 4; i++)
        {
            SDNetGlobal.playerList[i] = null;
        }

        SelectRole sr = sdGameLevel.instance.NGUIRoot.GetComponentInChildren <SelectRole>();

        if (sr != null)
        {
            sr.OnRoleList();
        }

        if (SDNetGlobal.bReConnectGate)
        {
            SDNetGlobal.OnMessage_GCID_ROLELIST(iMsgID, ref msg);
        }
    }
Ejemplo n.º 11
0
 public static bool init()
 {
     SDGlobal.Log("sdSkillMsg.init");
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_USER_SKILLS_NTF, msg_SCID_USER_SKILLS_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SKILL_INFO_NTF, msg_SCID_SKILL_INFO_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_REMOVE_SKILL_NTF, msg_SCID_REMOVE_SKILL_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SKILL_POINT_NTF, msg_SCID_SKILL_POINT_NTF);
     return(true);
 }
Ejemplo n.º 12
0
 public static bool init()
 {
     SDGlobal.Log("sdMysteryshopmsg.init");
     /* 神秘商店购买物品返回 */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SHOP_SECRET_BUY_ACK, msg_SC_SHOP_SECRET_BUY_ACK);
     /* 神秘商店物品列表返回 */
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SHOP_SECRET_GOODS_ACK, msg_SC_SHOP_SECRET_GOODS_ACK);
     return(true);
 }
Ejemplo n.º 13
0
    public static bool notifyWantEnterScene(uint sceneId)
    {
        CliProto.CS_ENTERSCENE refMSG = new CliProto.CS_ENTERSCENE();
        refMSG.m_SceneId = (uint)sdGlobalDatabase.Instance.globalData["SceneId"];
        refMSG.m_Error   = 0;
        //refMSG.szRoleName = System.Text.Encoding.Default.GetBytes(SDNetGlobal.playerList[selRole.currentSelect].name);
        SDNetGlobal.SendMessage(refMSG);

        SDGlobal.Log("-> CS_ENTERSCENE");

        return(true);
    }
Ejemplo n.º 14
0
    public static bool init()
    {
        SDGlobal.Log("sdRoleMsg.init");

        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_OTHER_APPEAR, msg_SCID_OTHER_APPEAR);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_OTHER_DISAPPEAR, msg_SCID_OTHER_DISAPPEAR);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_OTHER_UPDATE, msg_SCID_OTHER_UPDATE);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_MOVE_BEGIN, msg_SCID_MOVE_BEGIN);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_MOVE_STOP, msg_SCID_MOVE_STOP);

        return(true);
    }
Ejemplo n.º 15
0
    private static void ConnectGateLogin()
    {
        int Retry = 0;

        while (Retry < 10)
        {
            client.DisConnect();
            client.Start(Gate_IP, Gate_Port);
            client.Connect();
            connecting = false;
            if (client.IsConnect())
            {
                SDGlobal.Log("Send gate");
                connectState = 1;
                CliProto.CG_LOGIN MSG = new CliProto.CG_LOGIN();
                for (int i = 0; i < 8; i++)
                {
                    MSG.m_LoginData[i] = gateSession[i];
                }
                MSG.m_PTID         = username;
                MSG.m_LoginDataLen = 8;
                client.Send(MSG);
                gameLoginState = 2;

                return;
            }
            else
            {
                //if (!bReConnectGate)
                {
                    if (sdGameLevel.instance.levelType == sdGameLevel.LevelType.Login)
                    {
                        connectState = -1;
                        return;
                    }
                    Retry++;
                    gameLoginState = 100 + Retry;
                    Debug.Log("Retry Time = " + Retry);
                }
            }
            //编辑器..
            if (Application.platform == RuntimePlatform.WindowsEditor)
            {
                //break;
            }
            Debug.Log("Retry Connect Gate Server in 3 Second!");
            Thread.Sleep(3000);
        }
        //connecting = false;
        gameLoginState = 3;             // 连接失败,需要弹框问用户是否要重新连接..
        Debug.Log("Connect Over");
    }
Ejemplo n.º 16
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 public static bool init()
 {
     SDGlobal.Log("sdEnterScene.init");
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SELF_LOADSCENE, msg_SCID_SELF_LOADSCENE);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SELF_BASE_PRO, msg_SCID_SELF_BASE_PRO);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SELF_DATA_END, msg_SCID_SELF_DATA_END);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SELF_ENTERSCENE, msg_SCID_SELF_ENTERSCENE);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_TREASURE_CHEST_NTF, msg_SC_TREASURE_CHEST_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SELF_VOLATILE_PRO, msg_SCID_SELF_VOLATILE_PRO);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.GSID_SWITCHSCENE_REQ, msg_GSID_SWITCHSCENE);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ERROR_NTF, msg_SCID_ERROR_NTF);
     return(true);
 }
Ejemplo n.º 17
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    protected void MsgBoxOK()
    {
        if (baseUI.m_CurrentSelect < 0)
        {
            return;
        }

        // 向服务器请求删除角色
        CliProto.CG_DELROLE refMSG = new CliProto.CG_DELROLE();
        refMSG.m_RoleDBID = SDNetGlobal.playerList[baseUI.m_CurrentSelect].mDBID;
        SDNetGlobal.SendMessage(refMSG);

        SDGlobal.Log(SDNetGlobal.playerList[baseUI.m_CurrentSelect].mRoleName);
    }
Ejemplo n.º 18
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    private static void msg_SCID_SELF_ENTERSCENE(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_SELF_ENTERSCENE refMSG = (CliProto.SC_SELF_ENTERSCENE)msg;
        SDGlobal.Log("<- SCID_SELF_ENTERSCENE : client start load scene!@ " + (System.DateTime.Now.Ticks / 10000L).ToString());

        // 获取同步时间aa
        sdGameLevel gameLevel = sdGameLevel.instance;

        if (gameLevel != null)
        {
            //gameLevel.ServerTime = refMSG.m_ServerTime;
            //gameLevel.ClientTime = (ulong)(System.DateTime.Now.Ticks / 10000L);//Time.time;
            sdGlobalDatabase.Instance.ServerBeginTime = refMSG.m_ServerTime;
        }
    }
Ejemplo n.º 19
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    public static bool init()
    {
        SDGlobal.Log("sdActGameMsg.init");
        //触发深渊..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ABYSS_TRIGGER_ACK, msg_SC_ABYSS_TRIGGER_ACK);
        //开启深渊ack..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ABYSS_OPEN_ACK, msg_SC_ABYSS_OPEN_ACK);
        //开启深渊ntf..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ABYSS_OPEN_NTF, msg_SC_ABYSS_OPEN_NTF);
        //可开启的深渊列表..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_ABYSS_TRIGGER_LIST_ACK, msg_SC_GET_ABYSS_TRIGGER_LIST_ACK);
        //可进入的深渊列表..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_ABYSS_OPEN_LIST_ACK, msg_SC_GET_ABYSS_OPEN_LIST_ACK);
        //深渊开启记录列表..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_ABYSS_OPEN_REC_ACK, msg_SC_GET_ABYSS_OPEN_REC_ACK);
        //请求进入深渊的返回ack..
        //SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_LEVEL_ACK, msg_SC_LEVEL_ACK);
        //收到此协议,可进入深渊副本了..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ENTER_ABYSS_ACK, msg_SC_ENTER_ABYSS_ACK);
        //深渊结束,收到该协议需请求结算..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ABYSS_RUN_NTF, msg_SC_ABYSS_RUN_NTF);
        //返回角色选择界面..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.GSID_LEAVEGAME_ACK, msg_SC_LOGOUT);

        //世界BOSS相关协议..
        //世界boss信息刷新反馈..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_WB_INFO_REFRESH_ACK, msg_SC_WB_INFO_REFRESH_ACK);
        //世界boss鼓舞buff反馈..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_WB_ADD_BUF_ACK, msg_SC_WB_ADD_BUF_ACK);
        //世界boss立即复活反馈..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_WB_RELIVE_ACK, msg_SC_WB_RELIVE_ACK);
        //世界boss被杀通知..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_WB_KILLED_NTF, msg_SC_WB_KILLED_NTF);
        //世界boss逃跑通知..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_WB_RUN_NTF, msg_SC_WB_RUN_NTF);
        //进入世界boss反馈..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_WB_ENTER_ACK, msg_SC_WB_ENTER_ACK);
        //世界boss结算反馈..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_WB_RESULT_ACK, msg_SC_WB_RESULT_ACK);

        //战魂试炼aa
        /* 获取战魂试炼基本信息回应 */
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GET_PT_BASEINFO_ACK, msg_SC_GET_PT_BASEINFO_ACK);
        /* 买挑战次数反馈  */
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_BUY_PT_TIMES_ACK, msg_SC_BUY_PT_TIMES_ACK);

        return(true);
    }
Ejemplo n.º 20
0
    private static void msg_SCID_SELF_DATA_END(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_SELF_DATA_END refMSG = (CliProto.SC_SELF_DATA_END)msg;
        SDGlobal.Log("<- SCID_SELF_DATA_END : server finished init data sending!");
        //notifyWantEnterScene(0);

        // 加载场景(非主线程中启动场景加载会有问题)
        //setLoadFlag(true);
        if (SDNetGlobal.bReConnectGate)
        {
            SDNetGlobal.SendEnterScene();
            SDNetGlobal.SendCache();
            return;
        }
        sdUICharacter.LoadScene();
    }
Ejemplo n.º 21
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    public static bool init()
    {
        SDGlobal.Log("sdAwardCenterMsg.init");

        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_DAY_NTF, msg_SC_GIFT_DAY_NTF);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_DAY_UPD, msg_SC_GIFT_DAY_UPDATE);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_DAY_BOX_NTF, msg_SC_GIFT_DAY_BOX_NTF);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_SIGN_NTF, msg_SC_GIFT_SIGN_NTF);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_SIGN_VIP_NTF, msg_SC_GIFT_SIGN_VIP_NTF);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_LEVEL_NTF, msg_SC_GIFT_LEVEL_NTF);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_JIHUOMA_ACK, msg_SC_GIFT_JIHUOMA_ACK);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_EP_INFO_ACK, msg_SC_GIFT_EP_INFO_ACK);
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GIFT_RECEIVE_EP_ACK, msg_SC_GIFT_RECEIVE_EP_ACK);

        return(true);
    }
Ejemplo n.º 22
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    public static bool init()
    {
        SDGlobal.Log("sdMailMsg.init");
        //邮件列表通知..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_MAIL_LIST_NTF, msg_SC_MAIL_LIST_NTF);
        //发送邮件ack..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SEND_MAIL_ACK, msg_SC_SEND_MAIL_ACK);
        //读邮件ack..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_READ_MAIL_ACK, msg_SC_READ_MAIL_ACK);
        //删除邮件ack..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_DELETE_MAIL_ACK, msg_SC_DELETE_MAIL_ACK);
        //更新邮件通知..
        SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_UPDATE_MAIL_NTF, msg_SC_UPDATE_MAIL_NTF);

        return(true);
    }
Ejemplo n.º 23
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    private static void msg_SCID_SELF_LOADSCENE(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_SELF_LOADSCENE refMSG = (CliProto.SC_SELF_LOADSCENE)msg;

        if (SDNetGlobal.bReConnectGate)
        {
            Debug.Log("Scene Type " + refMSG.m_SceneType);
            return;
        }

        SDGlobal.Log("<- SCID_SELF_LOADSCENE : server finished scene create and load, notify client " +
                     "start to load scene and server start to send init data to client!");
        sdGlobalDatabase.Instance.globalData["SceneId"]   = (uint)refMSG.m_SceneId;
        sdGlobalDatabase.Instance.globalData["SceneType"] = (uint)refMSG.m_SceneType;

        SDNetGlobal.bHeartBeat = true;
    }
Ejemplo n.º 24
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    //
    protected void OnMessage_GCID_ROLELIST(int iMsgID, ref CMessage msg)
    {
        SDGlobal.Log("rolelist received");

        CliProto.GC_ROLELIST refMSG = (CliProto.GC_ROLELIST)msg;

        SDNetGlobal.roleCount      = refMSG.m_Count;
        SDNetGlobal.lastSelectRole = SelectRole.SortRoleList(refMSG);

        for (int i = 0; i < SDNetGlobal.roleCount; i++)
        {
            if (SDNetGlobal.playerList[i] == null)
            {
                SDNetGlobal.playerList[i] = new sdPlayerInfo();
            }

            sdPlayerInfo kPlayerInfo = SDNetGlobal.playerList[i];
            kPlayerInfo.mRoleName   = System.Text.Encoding.UTF8.GetString(refMSG.m_RoleInfoList[i].m_RoleInfo.m_RoleName).Trim('\0');
            kPlayerInfo.mDBID       = refMSG.m_RoleInfoList[i].m_RoleInfo.m_DBRoleId;
            kPlayerInfo.mGender     = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Gender;
            kPlayerInfo.mSkinColor  = refMSG.m_RoleInfoList[i].m_RoleInfo.m_SkinColor;
            kPlayerInfo.mHairStyle  = refMSG.m_RoleInfoList[i].m_RoleInfo.m_HairStyle;
            kPlayerInfo.mBaseJob    = refMSG.m_RoleInfoList[i].m_RoleInfo.m_BaseJob;
            kPlayerInfo.mJob        = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Job;
            kPlayerInfo.mLevel      = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Level;
            kPlayerInfo.mEquipCount = refMSG.m_RoleInfoList[i].m_Equip.m_ItemCount;

            if (kPlayerInfo.mEquipCount > 0)
            {
                kPlayerInfo.mEquipID = new uint[kPlayerInfo.mEquipCount];
                for (int j = 0; j < kPlayerInfo.mEquipCount; ++j)
                {
                    kPlayerInfo.mEquipID[j] = (uint)refMSG.m_RoleInfoList[i].m_Equip.m_Items[j].m_TID;
                }
            }
        }

        for (int i = SDNetGlobal.roleCount; i < 4; i++)
        {
            SDNetGlobal.playerList[i] = null;
        }

        m_bRoleListRec = true;
    }
Ejemplo n.º 25
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    //
    protected void OnMessage_GCID_CREATEROLE(int iMsgID, ref CMessage msg)
    {
        SDGlobal.Log("create role received");

        CliProto.GC_CREATEROLE netMsg = (CliProto.GC_CREATEROLE)msg;
        if (netMsg.m_ErrCode != 0)
        {
            if (netMsg.m_ErrCode == 8104)
            {
                sdUICharacter.Instance.ShowOkMsg("角色名有非法字符!", null);
            }
            else
            {
                sdUICharacter.Instance.ShowOkMsg(SGDP.ErrorString((uint)netMsg.m_ErrCode), null);
            }
        }

        m_bCreateRec = true;
    }
Ejemplo n.º 26
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    public static void OnMessage_GCID_ROLELIST(int iMsgID, ref CMessage msg)
    {
        Debug.Log("OnMessage_GCID_ROLELIST");


        if (sdGameLevel.instance.levelType != sdGameLevel.LevelType.SelectRole)
        {
            CliProto.CG_SELECTROLE refMSG = new CliProto.CG_SELECTROLE();
            refMSG.m_RoleDBID = SDNetGlobal.playerList[SDNetGlobal.lastSelectRole].mDBID;
            if (client != null)
            {
                client.Send(refMSG);
            }
            SDGlobal.Log("Send CG_SELECTROLE");
        }
        else
        {
            SendCache();
        }
    }
Ejemplo n.º 27
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    private static void msg_SCID_SKILL_INFO_NTF(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_SKILL_INFO_NTF refMSG = (CliProto.SC_SKILL_INFO_NTF)msg;
        SDGlobal.Log("<- SCID_SKILL_INFO_NTF : ");

        sdGameSkillMgr.Instance.CreateSkill((int)refMSG.m_Info.m_SkillID, (int)refMSG.m_Info.m_CooldownTime);
        sdGameSkillMgr.Instance.newSkill = (int)refMSG.m_Info.m_SkillID;
        sdNewInfoMgr.Instance.CreateNewInfo(NewInfoType.Type_Skill);
        GameObject wnd = sdGameLevel.instance.NGUIRoot;

        if (wnd)
        {
            sdSkillWnd skill = wnd.GetComponentInChildren <sdSkillWnd>();
            if (skill != null)
            {
                skill.Refresh();
            }
        }

        sdUICharacter.Instance.TipNextSkill();
    }
Ejemplo n.º 28
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 public static bool init()
 {
     SDGlobal.Log("sdItemMsg.init");
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_BAG_NTF, msg_SCID_ROLE_BAG_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_EQUIP_NTF, msg_SCID_ROLE_EQUIP_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_BAG_SINGLE_LEAVE_NTF, msg_SCID_ROLE_BAG_SINGLE_LEAVE_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_BAG_SINGLE_ENTER_NTF, msg_SCID_ROLE_BAG_SINGLE_ENTER_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_EQUIP_SINGLE_LEAVE_NTF, msg_SCID_ROLE_EQUIP_SINGLE_LEAVE_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_EQUIP_SINGLE_ENTER_NTF, msg_SCID_ROLE_EQUIP_SINGLE_ENTER_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_ITEMUP_ACK, msg_SCID_ROLE_ITEMUP_ACK);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_SUIT_NTF, msg_SCID_ROLE_SUIT_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_HOLE_ON_ACK, msg_SCID_ROLE_HOLE_ON_ACK);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_HOLE_OFF_ACK, msg_SCID_ROLE_HOLE_OFF_ACK);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_HOLE_REFRESH_ACK, msg_SCID_ROLE_HOLE_REFRESH_ACK);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_HOLE_MERGE2_ACK, msg_SCID_ROLE_HOLE_MERGE_ACK);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_LIMIT_NTF, msg_SCID_ROLE_LIMIT_NTF);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_PROD_ACK, msg_SCID_ROLE_PROD_ACK);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_USEITEM_START_ACK, msg_SCID_ROLE_USEITEM_START_ACK);
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_ROLE_USEITEM_END_ACK, msg_SCID_ROLE_USEITEM_END_ACK);
     return(true);
 }
Ejemplo n.º 29
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 public static bool init()
 {
     SDGlobal.Log("sdPetMsg.init");
     //角色拥有过得宠物模板ID列表..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PETS_RECORD_NTF, msg_SC_PETS_RECORD_NTF);
     //角色宠物列表..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_USER_PETS_NTF, msg_SCID_USER_PETS_NTF);
     //宠物属性更新..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_SINGLE_ENTER_NTF, msg_SCID_SINGLE_ENTER_NTF);
     //宠物属性更新..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_SINGLE_LEAVE_NTF, msg_SCID_PET_SINGLE_LEAVE_NTF);
     //宠物吃宠物ack..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_GET_EXP_ACK, msg_SC_PET_GET_EXP_ACK);
     //宠物升级..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_LEVEL_NTF, msg_SCID_PET_LEVEL_NTF);
     //宠物强化..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_UP_ACK, msg_SCID_PET_UP_ACK);
     //通知宠物出战..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_SET_BATTLE_PET_NTF, msg_SCID_SET_BATTLE_PET_NTF);
     //通知战队切换..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_TEAM_NTF, msg_SC_PET_TEAM_NTF);
     //获得新宠物..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_ADD_NTF, msg_SC_PET_ADD_NTF);
     //宠物装备列表..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_BAG_NTF, msg_SC_PET_BAG_NTF);
     //宠物装备单件失去..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_BAG_SINGLE_LEAVE_NTF, msg_SC_PET_BAG_SINGLE_LEAVE_NTF);
     //宠物装备单件得到或更新..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_PET_BAG_SINGLE_ENTER_NTF, msg_SC_PET_BAG_SINGLE_ENTER_NTF);
     //物品碎片列表..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GATHER_INFO_NTF, msg_SC_GATHER_INFO_NTF);
     //更新单个碎片信息..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GATHER_SINGLE_ENTER_NTF, msg_SC_GATHER_SINGLE_ENTER_NTF);
     //消耗单个碎片..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GATHER_SINGLE_LEAVE_NTF, msg_SC_GATHER_SINGLE_LEAVE_NTF);
     //碎片合成的回应..
     SDNetGlobal.setCallBackFunc((ushort)CliProto.EN_CliProto_MessageID.SCID_GATHER_ITEM_MERGE_ACK, msg_SC_GATHER_ITEM_MERGE_ACK);
     return(true);
 }
Ejemplo n.º 30
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    //宠物物品单件得到或者更新属性..
    private static void msg_SC_PET_BAG_SINGLE_ENTER_NTF(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_PET_BAG_SINGLE_ENTER_NTF refMsg = (CliProto.SC_PET_BAG_SINGLE_ENTER_NTF)msg;
        SDGlobal.Log("<- SCID_PET_BAG_SINGLE_ENTER_NTF : ");

        sdNewPetMgr.Instance.addOrUpdatePetItem(refMsg.m_Item.m_TID, refMsg.m_Item.m_UID, refMsg.m_Item.m_CT);
        GameObject wnd = sdGameLevel.instance.NGUIRoot;

        if (wnd)
        {
            sdUIPetEquipPnl petEquipPnl = wnd.GetComponentInChildren <sdUIPetEquipPnl>();
            if (petEquipPnl)
            {
                petEquipPnl.RefreshPetItemListPage();
            }

            sdUIPetChangeEquipPnl petEquipPnl2 = wnd.GetComponentInChildren <sdUIPetChangeEquipPnl>();
            if (petEquipPnl2)
            {
                petEquipPnl2.RefreshPetItemListPage();
            }
        }
    }