void CuffPlayer(SDG.Unturned.Player player, Steamworks.CSteamID Owner) { player.animator.captorID = Owner; player.animator.captorItem = 1197; //**Handcuff**// player.animator.captorStrength = ushort.MaxValue; player.animator.sendGesture(SDG.Unturned.EPlayerGesture.ARREST_START, true); }
void UncuffPlayer(SDG.Unturned.Player player, bool CheckStrength) { if (CheckStrength) { if (player.animator.captorStrength != ushort.MaxValue) { return; } } player.animator.captorID = Steamworks.CSteamID.Nil; player.animator.captorStrength = 0; player.animator.sendGesture(SDG.Unturned.EPlayerGesture.ARREST_STOP, true); }