Ejemplo n.º 1
0
        private void OnEnable()
        {
            m_asset = (SDFMeshAsset)target;

            m_sourceMeshPreview = UnityEditor.Editor.CreateEditor(m_asset.SourceMesh);
            m_properties        = new SerializedProperties(serializedObject);
        }
Ejemplo n.º 2
0
        private void Save()
        {
            if (!CanSave)
            {
                return;
            }

            SDFMeshAsset.Create(ASSET_SAVE_PATH, "SDFMesh_" + m_mesh.name, m_samples, m_packedUVs, m_lastSubdivisionLevel, m_size, m_padding, m_mesh, m_minBounds, m_maxBounds);
        }