public void InitStocks_equipExp() { ResetPage(); materialType = SDConstants.MaterialType.equip_exp; /* * // 可用的材料 * List<GDEItemData> allIs = SDDataManager.Instance.getConsumablesOwned.FindAll * (x => * { * consumableItem item = SDDataManager.Instance.getConsumableItemById(x.id); * if (item == null) return false; * return item.MaterialType == SDConstants.MaterialType.equip_exp; * }); * allIs.Sort((x, y) => * { * consumableItem item_x = SDDataManager.Instance.getConsumableById(x.id); * consumableItem item_y = SDDataManager.Instance.getConsumableById(y.id); * return item_x.LEVEL.CompareTo(item_y.LEVEL); * }); * for (int i = 0; i < allIs.Count; i++) * { * Transform s = Instantiate(SItem) as Transform; * s.localScale = Vector3.one; * RTSingleStockItem _s = s.GetComponent<RTSingleStockItem>(); * _s.stockPage = this; * _s.initStock(allIs[i], SDConstants.MaterialType.equip_exp); * } */ }
public void stockInit(ImproveKind improveKind) { stockPage.pageIndex = 0; SDConstants.MaterialType MType = SDConstants.MaterialType.goddess_exp; if (improveKind == ImproveKind.exp) { maxSelectedNum = 10; } else if (improveKind == ImproveKind.star) { MType = SDConstants.MaterialType.goddess_exp; maxSelectedNum = 3; } stockPage.materialType = MType; //stockPage.maxSelectedNum = maxSelectedNum; //stockPage.ItemsInit(SDConstants.StockType.material,MType); //stockPage.showMaterialsForGoddessImprove(goddessDetail.Id); stockPage.SelectEmpty(); RefreshImprovePanel(); if (stockPage.items.Count == 0) { emptyPanel.gameObject.SetActive(true); } else { emptyPanel.gameObject.SetActive(false); } }
public void initStock(GDEItemData data , SDConstants.MaterialType MType = SDConstants.MaterialType.end) { stockType = SDConstants.StockType.material; materialType = MType; itemId = data.id; itemNum = data.num; hashcode = 0; consumableItem item = SDDataManager.Instance.getConsumableById(itemId); if (starVision) { starVision.gameObject.SetActive(false); } if (NumText) { NumText.text = UsedNum + " / " + itemNum; } itemImg.sprite = item.IconFromAtlas; bgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); // isLocked = false; }
public void stockInit(ImproveKind improveKind) { stockPage.pageIndex = 0; SDConstants.MaterialType MType = SDConstants.MaterialType.equip_exp; if (improveKind == ImproveKind.exp) { MType = SDConstants.MaterialType.equip_exp; maxSelectedNum = 10; } else if (improveKind == ImproveKind.fix) { MType = SDConstants.MaterialType.equip_fix; maxSelectedNum = 1; } currentImproveKind = improveKind; stockPage.ResetPage(); stockPage.InitStocks_equipExp(); stockPage.SelectEmpty(); RefreshImprovePanel(); }
public void initStock(GDEHeroData data , SDConstants.MaterialType MType = SDConstants.MaterialType.end) { stockType = SDConstants.StockType.hero; materialType = MType; itemId = data.id; hashcode = data.hashCode; itemNum = 1; HeroInfo info = SDDataManager.Instance.getHeroInfoById(itemId); starVision.StarNum = info.LEVEL + data.starNumUpgradeTimes; if (NumText) { NumText.gameObject.SetActive(false); } itemImg.sprite = info.FaceIcon; bgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(info.Rarity); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(info.Rarity); // isLocked = data.locked; }
public void InitStocks_skill(string heroId) { ResetPage(); materialType = SDConstants.MaterialType.skill; //可用的英雄 List <GDEHeroData> allHs = SDDataManager.Instance.getHerosListOwned().FindAll (x => { if (x.hashCode == heroImproveController.heroDetail.Hashcode) { return(false); } return(x.id == heroId); }); allHs.Sort((x, y) => { if (x.starNumUpgradeTimes != y.starNumUpgradeTimes) { return(x.starNumUpgradeTimes.CompareTo(y.starNumUpgradeTimes)); } return(x.exp.CompareTo(y.exp)); }); for (int i = 0; i < allHs.Count; i++) { Transform s = Instantiate(SItem) as Transform; s.SetParent(scrollRect.content); s.localScale = Vector3.one; RTSingleStockItem _s = s.GetComponent <RTSingleStockItem>(); _s.stockPage = this; _s.initStock(allHs[i], SDConstants.MaterialType.skill); items.Add(_s); } //可用的材料 Job _job = SDDataManager.Instance.getHeroCareerById(heroId); List <GDEItemData> allIs = SDDataManager.Instance.getConsumablesOwned.FindAll (x => { consumableItem item = SDDataManager.Instance.getConsumableItemById(x.id); if (item == null) { return(false); } Job J = SDDataManager.Instance.consumableItemSkill_FixCareer(x.id); bool flag = J == _job || J == Job.End; return(item.MaterialType == SDConstants.MaterialType.skill && flag); }); allIs.Sort((x, y) => { consumableItem item_x = SDDataManager.Instance.getConsumableById(x.id); consumableItem item_y = SDDataManager.Instance.getConsumableById(y.id); return(item_x.LEVEL.CompareTo(item_y.LEVEL)); }); for (int i = 0; i < allIs.Count; i++) { Transform s = Instantiate(SItem) as Transform; s.SetParent(scrollRect.content); s.localScale = Vector3.one; RTSingleStockItem _s = s.GetComponent <RTSingleStockItem>(); _s.stockPage = this; _s.initStock(allIs[i], SDConstants.MaterialType.skill); items.Add(_s); } // SR_ToStart(); }
public void InitStocks_Star(int oldLevel) { ResetPage(); materialType = SDConstants.MaterialType.star; // 可用的英雄 List <GDEHeroData> allHs = SDDataManager.Instance.getHerosListOwned().FindAll (x => { if (x.hashCode == heroImproveController.heroDetail.Hashcode) { return(false); } HeroInfo info = SDDataManager.Instance.getHeroInfoById(x.id); if (info == null) { return(false); } int LEVEL = info.LEVEL + x.starNumUpgradeTimes; return(LEVEL == oldLevel); }); allHs.Sort((x, y) => { HeroInfo info_x = SDDataManager.Instance.getHeroInfoById(x.id); HeroInfo info_y = SDDataManager.Instance.getHeroInfoById(y.id); if (info_x.Rarity != info_y.Rarity) { return(info_x.Rarity.CompareTo(info_y.Rarity)); } return(x.exp.CompareTo(y.exp)); }); for (int i = 0; i < allHs.Count; i++) { Transform s = Instantiate(SItem) as Transform; s.SetParent(scrollRect.content); s.localScale = Vector3.one; RTSingleStockItem _s = s.GetComponent <RTSingleStockItem>(); _s.stockPage = this; _s.initStock(allHs[i], SDConstants.MaterialType.star); items.Add(_s); } // 可用的材料 List <GDEItemData> allIs = SDDataManager.Instance.getConsumablesOwned.FindAll (x => { consumableItem item = SDDataManager.Instance.getConsumableItemById(x.id); if (item == null) { return(false); } return(item.MaterialType == SDConstants.MaterialType.star); }); allIs.Sort((x, y) => { consumableItem item_x = SDDataManager.Instance.getConsumableById(x.id); consumableItem item_y = SDDataManager.Instance.getConsumableById(y.id); return(item_x.LEVEL.CompareTo(item_y.LEVEL)); }); for (int i = 0; i < allIs.Count; i++) { Transform s = Instantiate(SItem) as Transform; s.SetParent(scrollRect.content); s.localScale = Vector3.one; RTSingleStockItem _s = s.GetComponent <RTSingleStockItem>(); _s.stockPage = this; _s.initStock(allIs[i], SDConstants.MaterialType.star); items.Add(_s); } // SR_ToStart(); }
private static void CreateArmorConfig() { List <Dictionary <string, string> > xxListResult; #region BasicHeros xxListResult = ReadVSC("hero"); HeroRace[] heroRaces = Resources.LoadAll <HeroRace>(""); RoleCareer[] careers = Resources.LoadAll <RoleCareer>(""); List <HeroInfo> AlreadyHave = Resources.LoadAll <HeroInfo>("").ToList(); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; if (AlreadyHave.Exists(x => x.ID == Dic["id"])) { continue; } // HeroInfo mi = ScriptableObject.CreateInstance <HeroInfo>(); CharacterSex sex = (CharacterSex)(StringToInteger(Dic["gender"])); mi.initData(Dic["id"], Dic["name"], Dic["desc"], sex, ""); int Race = StringToInteger(Dic["race"]); foreach (HeroRace race in heroRaces) { if (race.Index == Race) { mi.Race = race; break; } } int career = StringToInteger(Dic["career"]); foreach (RoleCareer c in careers) { if (c.Index == career) { mi.Career = c; break; } } mi.InitRAL(RALByDictionary(Dic)); mi.WeaponRaceList = GetWeaponTypeList(Dic["weaponClass"]); mi.SpecialStr = Dic["specialStr"]; mi.AddSkillData( getSkillsByString(Dic["skill0"]) , getSkillsByString(Dic["skill1"]) , getSkillsByString(Dic["skillOmega"]) ); // AssetDatabase.CreateAsset(mi, "Assets/Resources/ScriptableObjects/heroes/" + career + "_" + mi.ID.Substring(mi.ID.Length - 3) + "_" + mi.Name + ".asset"); } #endregion return; #region enemy xxListResult = CreateConfig.ReadVSC("enemy"); EnemyRank[] eRanks = Resources.LoadAll <EnemyRank>(""); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; EnemyInfo mi = ScriptableObject.CreateInstance <EnemyInfo>(); CharacterSex sex = (CharacterSex)(StringToInteger(Dic["gender"])); mi.initData(Dic["id"], Dic["name"], Dic["desc"], sex, ""); mi.Race = EnemyRaces(Dic["race"]); int ranktype = StringToInteger(Dic["rank"]); foreach (EnemyRank rank in eRanks) { if (rank.Index == ranktype) { mi.EnemyRank = rank; break; } } mi.RAL = RALByDictionary(Dic); mi.weight = StringToInteger(Dic["weight"]); mi.dropPercent = StringToInteger(Dic["dropRate"]); mi.StartAppearLevel = StringToInteger(Dic["startLevel"]); mi.EndAppearLevel = StringToInteger(Dic["endLevel"]); // AssetDatabase.CreateAsset(mi, "Assets/Resources/ScriptableObjects/enemies/" + mi.ID.Split('#')[1] + mi.Name + ".asset"); } #endregion return; #region Equip xxListResult = CreateConfig.ReadVSC("equip"); ArmorRank[] armor_ranks = Resources.LoadAll <ArmorRank>(""); WeaponRace[] waepon_races = Resources.LoadAll <WeaponRace>(""); List <SpriteAtlas> allAtlas = Resources.LoadAll <SpriteAtlas>("Sprites/atlas").ToList(); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; EquipItem ei = ScriptableObject.CreateInstance <EquipItem>(); ei.initData(Dic["id"], Dic["name"], Dic["desc"], CreateConfig.StringToInteger(Dic["level"]) , false, true, true, true, false, Dic["specialStr"]); ei.ResistStr = Dic["resistStr"]; // int rankType = CreateConfig.StringToInteger(Dic["type"]); foreach (ArmorRank rank in armor_ranks) { if (rank.Index == rankType) { ei.ArmorRank = rank; break; } } if (!string.IsNullOrEmpty(Dic["suit"])) { ei.SuitBelong = true; ei.SuitId = Dic["suit"]; } // ei.RAL = RALBySpecialStr(RoleAttributeList.zero, Dic["specialStr"]); ei.RAL = RALByResistStr(ei.RAL, Dic["resistStr"]); ei.PassiveEffect = Dic["passiveEffect"]; // string _class = Dic["class"]; EquipPosition pos = ROHelp.EQUIP_POS(_class); ei.EquipPos = pos; if (pos == EquipPosition.Hand) { string weaponClass = Dic["weaponClass"].ToLower(); foreach (WeaponRace r in waepon_races) { if (weaponClass == r.NAME.ToLower()) { ei.WeaponRace = r; break; } } } // AssetDatabase.CreateAsset(ei, "Assets/Resources/ScriptableObjects/items/Equips/" + (int)ei.EquipPos + "_" + ei.LEVEL + "_" + ei.NAME + ".asset"); } #endregion return; xxListResult = ReadVSC("hero"); //HeroRace[] heroRaces = Resources.LoadAll<HeroRace>(""); //RoleCareer[] careers = Resources.LoadAll<RoleCareer>(""); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; HeroInfo mi = ScriptableObject.CreateInstance <HeroInfo>(); CharacterSex sex = (CharacterSex)(StringToInteger(Dic["gender"])); mi.initData(Dic["id"], Dic["name"], Dic["desc"], sex, ""); int Race = StringToInteger(Dic["race"]); foreach (HeroRace race in heroRaces) { if (race.Index == Race) { mi.Race = race; break; } } int career = StringToInteger(Dic["career"]); foreach (RoleCareer c in careers) { if (c.Index == career) { mi.Career = c; break; } } mi.InitRAL(RALByDictionary(Dic)); mi.WeaponRaceList = GetWeaponTypeList(Dic["weaponClass"]); mi.SpecialStr = Dic["specialStr"]; mi.AddSkillData( getSkillsByString(Dic["skill0"]) , getSkillsByString(Dic["skill1"]) , getSkillsByString(Dic["skillOmega"]) ); // AssetDatabase.CreateAsset(mi, "Assets/Resources/ScriptableObjects/heroes/" + career + "_" + mi.ID.Substring(mi.ID.Length - 3) + "_" + mi.Name + ".asset"); } return; return; #region Consumable xxListResult = CreateConfig.ReadVSC("material"); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; SDConstants.MaterialType MT = CreateConfig.getMTypeByString(Dic["materialType"]); consumableItem mi = ScriptableObject.CreateInstance <consumableItem>(); mi.initData(Dic["id"], Dic["name"], Dic["desc"], CreateConfig.StringToInteger(Dic["level"]) , false, true, true, true, false, Dic["specialStr"], SDConstants.ItemType.Consumable); mi.MaterialType = MT; mi.buyPrice_coin = StringToInteger(Dic["buyPrice_coin"]); mi.buyPrice_diamond = StringToInteger(Dic["buyPrice_diamond"]); mi.minLv = StringToInteger(Dic["minLv"]); mi.maxLv = StringToInteger(Dic["maxLv"]); mi.exchangeType = StringToInteger(Dic["exchangeType"]); mi.weight = StringToInteger(Dic["weight"]); mi.ConsumableType = (SDConstants.ConsumableType)StringToInteger(Dic["consumableType"]); if (Dic.ContainsKey("range")) { mi.AOE = ROHelp.AOE_TYPE(Dic["range"]); } if (Dic.ContainsKey("target")) { mi.AIM = Dic["target"].ToUpper(); } // AssetDatabase.CreateAsset(mi, "Assets/Resources/ScriptableObjects/items/Consumables/" + mi.ID.Substring(mi.ID.Length - 3) + mi.NAME + ".asset"); } #endregion }